It's reasonably simple to do completely programmatic user interface generation. First, you need to edit main.m to look something like the following:
int main(int argc, char *argv[])
{
NSAutoreleasePool *pool = [NSAutoreleasePool new];
UIApplicationMain(argc, argv, nil, @"MyAppDelegate");
[pool release];
return 0;
}
where MyAppDelegate is the name of your application delegate class. This means that an instance of MyAppDelegate will be created on launch, something that is normally handled by the main Nib file for the application.
Within MyAppDelegate, implement your applicationDidFinishLaunching: method similar to the following:
- (void)applicationDidFinishLaunching:(UIApplication *)application
{
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
if (!window)
{
[self release];
return;
}
window.backgroundColor = [UIColor whiteColor];
rootController = [[MyRootViewController alloc] init];
[window addSubview:rootController.view];
[window makeKeyAndVisible];
[window layoutSubviews];
}
where MyRootViewController is the view controller for the primary view in your window. This should initialize the main window, and add the view managed by MyRootViewController to it. rootController is kept as an instance variable within the delegate, for later reference.
This should let you programmatically generate your user interface through MyRootViewController.