This is so damn simple im sure! Im missing something and im exhausted from trying to fix it. hopefully someone can help.
The Button in CharacterView.m works but the button nested down in CharacterMale.m does not. I'm not using IB everything is done progmatically.
CharacterView.m is being used as a container
/////////////////////////////////////////////////////////////////////////////////
CharacterController.m
/////////////////////////////////////////////////////////////////////////////////
#import "CharacterController.h"
#import "CharacterView.h"
@implementation CharacterController
- (id)init {
NSLog(@"CharacterController init");
self = [ super init ];
if (self != nil) {
}
return self;
}
- (void)loadView {
[ super loadView ];
characterView = [ [ CharacterView alloc ] init];
self.view = characterView;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)dealloc {
[characterView release];
[super dealloc];
}
@end
/////////////////////////////////////////////////////////////////////////////////
CharacterView.m
/////////////////////////////////////////////////////////////////////////////////
#import "CharacterView.h"
#import "CharacterMale.h"
@implementation CharacterView
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
characterMale = [ [ CharacterMale alloc ] init];
[self addSubview: characterMale];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(0, 200, 200, 100);
[button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal];
[button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside];
[ self addSubview: button ];
}
return self;
}
- (void)drawRect:(CGRect)rect {
}
-(void)ApplyImage:(id)sender
{
NSLog(@"CharacterView button works");
}
- (void)dealloc {
[characterMale release];
[super dealloc];
}
@end
/////////////////////////////////////////////////////////////////////////////////
CharacterMale.m
/////////////////////////////////////////////////////////////////////////////////
#import "CharacterMale.h"
#import "CharacterController.h"
@implementation CharacterMale
- (id)init {
self = [ super init];
if (self != nil) {
UIImage *image = [UIImage imageNamed:@"charMale.png"];
imageView = [[ UIImageView alloc] initWithImage:image];
[image release];
[ self addSubview: imageView ];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(0, 0, 200, 100);
[button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal];
[button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside];
[ self addSubview: button ];
}
return self;
}
-(void)ApplyImage:(id)sender
{
NSLog(@"CharacterMal button works");
}
- (void)dealloc {
[super dealloc];
}
@end