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240

answers:

2

I want to embed Flash (2D GUI) in my 3D game C++ application, and it must be portable. Rendering Flash is not enough, I need user action callbacks.

I found Hikari for Ogre3D, but I guess the technique it's based on only works on Windows? (It uses OLE.) Further, from what I've heard (unverified) CryEngine uses Flash.

Almost forgot the obvious question: how do I go about business?

+1  A: 

I know of several game developers that are using Scaleform middleware which allows you to author UI's in flash and export them onto consoles.

hyperlogic
A: 

Answering my own question: a colleauge recommended this library. Sounds free and interresting to me, think I'll look into it.

Jonas Byström