Here's a context where I have seen that:
NSMutableArray *controllers = [[NSMutableArray alloc] init];
for (unsigned i = 0; i < kNumberOfPages; i++) {
    [controllers addObject:[NSNull null]];
}
why not nil in that place?
Here's a context where I have seen that:
NSMutableArray *controllers = [[NSMutableArray alloc] init];
for (unsigned i = 0; i < kNumberOfPages; i++) {
    [controllers addObject:[NSNull null]];
}
why not nil in that place?
Directly from Apple: "The NSNull class defines a singleton object you use to represent null values in situations where nil is prohibited as a value (typically in a collection object such as an array or a dictionary)."
So in your example, that's exactly what's happening, the programmer is choosing to put a null object into the controllers array, where nil is not allowed as a value.
You cannot add a nil value to an NSArray or NSMutableArray. If you need to store a nil value, you need to use the NSNull wrapper class, as shown in that snippet you have. This is specified in the documentation.
Collection classes like NSArray and NSDictionary cannot contain nil values. NSNULL was created specifically as a placeholder for nil. It can be put into collection classes, and only takes up space.
NSNull defines a singleton object, which means that there's only ever a single instance of NSNull (which you create using [NSNull null]), but it can be used in as many places as you wish.