I'm having some weird issues with static initalization. I'm using a code generator to generate structs and serialization code for a message passing system I wrote. In order to have a way of easily allocating a message based on it's message id I have my code generator ouput something similar to the following for each message type:
MessageAllocator s_InputPushUserControllerMessageAlloc(INPUT_PUSH_USER_CONTROLLER_MESSAGE_ID, (AllocateMessageFunc)Create_InputPushUserControllerMessage);
The MessageAllocator class basically looks like this:
MessageAllocator::MessageAllocator( uint32_t messageTypeID, AllocateMessageFunc func )
{
if (!s_map) s_map = new std::map<uint32_t, AllocateMessageFunc>();
if (s_map->insert(std::make_pair(messageTypeID, func)).second == false)
{
//duplicate key!
ASSERT(false, L"Nooooo!");
}
s_count++;
}
MessageAllocator::~MessageAllocator()
{
s_count--;
if (s_count == 0) delete s_map;
}
where s_
map and s_
count are static members of MessageAllocator. This works most of the time but sometimes messages are not added to the map. For example, this particular message is not added unless i call Create_
InputPushUserControllerMessage() somewhere in my startup code, however other messages work fine. I thought this might be something to do with the linker incorrectly thinking the type is unreferenced and removing it so I disabled that using the /OPT:NOREF switch (I'm using Visual Studio 2008 SP1) but that had no effect.
I'm aware of the problem of the "static initialization order fiasco" but as far as I know the order in which these objects are created shouldn't alter the result so this seems ok to me.
Any insight here would be appreciated.