You should use std::vector<unsigned char>
or std::vector<uint8_t>
(if you have a modern stdint.h
header). There's nothing wrong with using unsigned char[]
or uint8_t[]
if you are working with fixed size buffers. Where std::vector
really shines is when you need to grow or append to your buffers frequently. STL iterators have the same semantics as pointers, so STL algorithms will work equally well with std::vector
and plain old arrays.
And as CAdaker pointed out, the expression &v[0]
is guaranteed to give you the underlying pointer to the vector's buffer (and it's guaranteed to be one contiguous block of memory). This guarantee was added in an addendum to the C++ standard.
Personally, I'd avoid using std::string
to manipulate arbitrary byte buffers, since I think it's potentially confusing, but it's not an unheard of practice.