you should check the windbg sdk subfolder with examples on how dbgeng.dll can be used programmatically.
code sample:
PSTR g_DumpFile;
PSTR g_ImagePath;
PSTR g_SymbolPath;
ULONG64 g_TraceFrom[3];
IDebugClient* g_Client;
IDebugControl* g_Control;
IDebugSymbols* g_Symbols;
void CreateInterfaces(void)
{
HRESULT Status;
// Start things off by getting an initial interface from
// the engine. This can be any engine interface but is
// generally IDebugClient as the client interface is
// where sessions are started.
if ((Status = DebugCreate(__uuidof(IDebugClient),
(void**)&g_Client)) != S_OK)
{
Exit(1, "DebugCreate failed, 0x%X\n", Status);
}
// Query for some other interfaces that we'll need.
if ((Status = g_Client->QueryInterface(__uuidof(IDebugControl),
(void**)&g_Control)) != S_OK ||
(Status = g_Client->QueryInterface(__uuidof(IDebugSymbols),
(void**)&g_Symbols)) != S_OK)
{
Exit(1, "QueryInterface failed, 0x%X\n", Status);
}
}
void
DumpStack(void)
{
HRESULT Status;
PDEBUG_STACK_FRAME Frames = NULL;
int Count = 50;
printf("\nFirst %d frames of the call stack:\n", Count);
if (g_TraceFrom[0] || g_TraceFrom[1] || g_TraceFrom[2])
{
ULONG Filled;
Frames = new DEBUG_STACK_FRAME[Count];
if (Frames == NULL)
{
Exit(1, "Unable to allocate stack frames\n");
}
if ((Status = g_Control->
GetStackTrace(g_TraceFrom[0], g_TraceFrom[1], g_TraceFrom[2],
Frames, Count, &Filled)) != S_OK)
{
Exit(1, "GetStackTrace failed, 0x%X\n", Status);
}
Count = Filled;
}
// Print the call stack.
if ((Status = g_Control->
OutputStackTrace(DEBUG_OUTCTL_ALL_CLIENTS, Frames,
Count, DEBUG_STACK_SOURCE_LINE |
DEBUG_STACK_FRAME_ADDRESSES |
DEBUG_STACK_COLUMN_NAMES |
DEBUG_STACK_FRAME_NUMBERS)) != S_OK)
{
Exit(1, "OutputStackTrace failed, 0x%X\n", Status);
}
delete[] Frames;
}
void __cdecl main(int Argc, __in_ecount(Argc) char** Argv)
{
CreateInterfaces();
ParseCommandLine(Argc, Argv);
ApplyCommandLineArguments();
DumpStack();
Exit(0, NULL);
}