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4029

answers:

5

I want to make a simple, simple DLL which exports one or two functions, then try to call it from another program... Everywhere I've looked so far, is for complicated matters, different ways of linking things together, weird problems that I haven't even begun to realize exist yet... I just want to get started, by doing something like so:

Make a DLL which exports some functions, like,

int add2(int num){
   return num + 2;
}

int mult(int num1, int num2){
   int product;
   product = num1 * num2;
   return product;
}

I'm compiling with MinGW, I'd like to do this in C, but if there's any real differences doing it in C++, I'd like to know those also. I want to know how to load that DLL into another C (and C++) program, and then call those functions from it. My goal here, after playing around with DLLs for a bit, is to make a VB front-end for C(++) code, by loading DLLs into visual basic (I have visual studio 6, I just want to make some forms and events for the objects on those forms, which call the DLL).

I need to know how to call gcc (/g++) to make it create a DLL, but also how to write (/generate) an exports file... and what I can/cannot do in a DLL (like, can I take arguments by pointer/reference from the VB front-end? Can the DLL call a theoretical function in the front-end? Or have a function take a "function pointer" (I don't even know if that's possible) from VB and call it?) I'm fairly certain I can't pass a variant to the DLL...but that's all I know really.

update again

Okay, I figured out how to compile it with gcc, to make the dll I ran

gcc -c -DBUILD_DLL dll.c
gcc -shared -o mydll.dll dll.o -Wl,--out-implib,libmessage.a

and then I had another program load it and test the functions, and it worked great, thanks so much for the advice, but I tried loading it with VB6, like this

Public Declare Function add2 Lib "C:\c\dll\mydll.dll" (num As Integer) As Integer

then I just called add2(text1.text) from a form, but it gave me a runtime error:

"Can't find DLL entry point add2 in C:\c\dll\mydll.dll"

this is the code I compiled for the DLL:

#ifdef BUILD_DLL
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __declspec(dllimport)
#endif

EXPORT int __stdcall add2(int num){
  return num + 2;
}

EXPORT int __stdcall mul(int num1, int num2){
  return num1 * num2;
}

calling it from the C program like this worked, though:

#include<stdio.h>
#include<windows.h>

int main(){

  HANDLE ldll;
  int (*add2)(int);
  int (*mul)(int,int);

  ldll = LoadLibrary("mydll.dll");
  if(ldll>(void*)HINSTANCE_ERROR){
    add2 = GetProcAddress(ldll, "add2");
    mul = GetProcAddress(ldll, "mul");
    printf("add2(3): %d\nmul(4,5): %d", add2(3), mul(4,5));
  } else {
    printf("ERROR.");
  }

}

any ideas?

solved it

To solve the previous problem, I just had to compile it like so:

gcc -c -DBUILD_DLL dll.c
gcc -shared -o mydll.dll dll.o -Wl,--add-stdcall-alias

and use this API call in VB6

Public Declare Function add2 Lib "C:\c\dll\mydll" _
    (ByVal num As Integer) As Integer

I learned not to forget to specify ByVal or ByRef explicitly--I was just getting back the address of the argument I passed, it looked like, -3048.

+3  A: 

The thing to watch out for when writing C++ dlls is name mangling. If you want interoperability between C and C++, you'd be better off by exporting non-mangled C-style functions from within the dll.

You have two options to use a dll

  • Either use a lib file to link the symbols -- compile time dynamic linking
  • Use LoadLibrary() or some suitable function to load the library, retrieve a function pointer (GetProcAddress) and call it -- runtime dynamic linking

Exporting classes will not work if you follow the second method though.

dirkgently
+3  A: 

There is but one difference. You have to take care or name mangling win C++. But on windows you have to take care about 1) decrating the functions to be exported from the DLL 2) write a so called .def file which lists all the exported symbols.

In Windows while compiling a DLL have have to use

__declspec(dllexport)

but while using it you have to write __declspec(dllimport)

So the usual way of doing that is something like

#ifdef BUILD_DLL
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __declspec(dllimport)
#endif

The naming is a bit confusing, because it is often named EXPORT.. But that's what you'll find in most of the headers somwhere. So in your case you'd write (with the above #define)

int DLL_EXPORT add.... int DLL_EXPORT mult...

Remember that you have to add the Preprocessor directive BUILD_DLL during building the shared library.

Regards Friedrich

Friedrich
In here we don't use EXPORT but INEX. You could call it "SYMBOL", or something else direction-independent.
xtofl
+2  A: 

For VB6:

You need to declare your C functions as __stdcall, otherwise you get "invalid calling convention" type errors. About other your questions:

can I take arguments by pointer/reference from the VB front-end?

Yes, use ByRef/ByVal modifiers.

Can the DLL call a theoretical function in the front-end?

Yes, use AddressOf statement. You need to pass function pointer to dll before.

Or have a function take a "function pointer" (I don't even know if that's possible) from VB and call it?)

Yes, use AddressOf statement.

update (more questions appeared :)):

to load it into VB, do I just do the usual method (what I would do to load winsock.ocx or some other runtime, but find my DLL instead) or do I put an API call into a module?

You need to decaler API function in VB6 code, like next:

Private Declare Function SHGetSpecialFolderLocation Lib "shell32" _
   (ByVal hwndOwner As Long, _
    ByVal nFolder As Long, _
    ByRef pidl As Long) As Long
Arvo
When calling back into VB6 using AddressOf, be aware that the VB6 RT is not re-entrant, and not thread safe. If you're called back to from a different thread, you'll certainly crash if your function uses any intrinsic VB6 functions (invokes the RT again).
Jim Mack
+4  A: 

Regarding building a DLL using MinGW, here are some very brief instructions.

First, you need to mark your functions for export, so they can be used by callers of the DLL. To do this, modify them so they look like (for example)

__declspec( dllexport ) int add2(int num){
   return num + 2;
}

then, assuming your functions are in a file called funcs.c, you can compile them:

gcc -shared -o mylib.dll funcs.c

The -shared flag tells gcc to create a DLL.

To check if the DLL has actually exported the functions, get hold of the free Dependency Walker tool and use it to examine the DLL.

For a free IDE which will automate all the flags etc. needed to build DLLs, take a look at the excellent Code::Blocks, which works very well with MinGW.

Edit: For more details on this subject, see the article Creating a MinGW DLL for Use with Visual Basic on the MinGW Wiki.

anon
Checking the exports can also be done using the cmd-line tool DUMPBIN with argument /exports.
xtofl
I tried the dumpbin, and realized (even though I thought I was keeping it in mind) that the names were mangled... I added Alias "add2@4" to my API call in VB, and now it calls it, but returns -3048, no matter what I call it with...
Carson Myers
To get started, create C source files, not C++ (extension .c rather than .cpp). This will avoid most name-mangling issues.
anon
I used C... also, I went to that blog and followed the instructions--do I need the DllMain function to call it from VB? Anyways, I compiled it to object code and then tried creating the DLL passing --add-stdcall-alias to the linker, and it said "Undefined reference to WinMain@16"...
Carson Myers
No, you don't need DllMain, and you should never call it - it is used by the OS. If you get an undefined reference to Winmain, it thinks you are building an exe - did you remember the -shared flag?
anon
no, I forgot it that time, haha. Well, I linked it successfully with the --add-stdcall-alias flag, and can do without the 'Alias "add2@4"' part of the API call in VB, but it's still just returning -3048... I'm passing the VB type Integer to the C type Int, and then the return value of Int is going to a textbox... any problems there?
Carson Myers
Oh! Christ! I forgot ByVal in the API call.. It was just returning the address of the argument. When I took the argument by pointer in the DLL, it worked fine, then I remembered VB makes all the arguments ByRef by default... except for when it doesn't, anyway. Thanks for your help
Carson Myers
+3  A: 

Here is how you do it:

In .h

#ifdef BUILD_DLL
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __declspec(dllimport)
#endif

extern "C" // Only if you are using C++ rather than C
{    
  EXPORT int __stdcall add2(int num);
  EXPORT int __stdcall mult(int num1, int num2);
}

in .cpp

extern "C" // Only if you are using C++ rather than C
{    
EXPORT int __stdcall add2(int num)
{
  return num + 2;
}


EXPORT int __stdcall mult(int num1, int num2)
{
  int product;
  product = num1 * num2;
  return product;
}
}

The macro tells your module (i.e your .cpp files) that they are providing the dll stuff to the outside world. People who incude your .h file want to import the same functions, so they sell EXPORT as telling the linker to import. You need to add BUILD_DLL to the project compile options, and you might want to rename it to something obviously specific to your project (in case a dll uses your dll).

You might also need to create a .def file to rename the functions.aspx) and de-obfuscate the names (C/C++ mangles those names). This blog entry might be an interesting launching off point about that.

Loading your own custom dlls is just like loading system dlls. Just ensure that the DLL is on your system path. C:\windows\ or the working dir of your application are an easy place to put your dll.

Tom Leys