I try to set the anchorPoint property, in order to rotate a view by a well defined axis. But:
myView.layer.anchorPoint = CGPointMake(myView.layer.anchorPoint.x - 1.0, myView.layer.anchorPoint.y);
Wenn I shift it by -1.0, it will not just move 1 unit to left. Instead, my whole view moves by the width of the view to right.
What kind of coordinate system is that? It seems inverted. But also the units don't match with those of for example myView.frame.size.width ?