tags:

views:

591

answers:

5

I have been reading a lot of tutorials on C++ class but they miss something that other tutorials include so. Can some one please show me how to write and use a very simple C++ class that uses visibility, methods and a simple constructor and destructor.

+2  A: 
class A
{
  public:
    // a simple constructor, anyone can see this
    A() {}
  protected:
    // a simple destructor. This class can only be deleted by objects that are derived from this class
    // probably also you will be unable to allocate an instance of this on the stack
    // the destructor is virtual, so this class is OK to be used as a base class
    virtual ~A() {}
  private:
    // a function that cannot be seen by anything outside this class
    void foo() {}
};
1800 INFORMATION
+1  A: 

welll documented example taken and explained better from Constructors and Destructors in C++:

#include <iostream>      // for cout and cin

class Cat                   // begin declaration of the class
{
  public:                    // begin public section
    Cat(int initialAge);     // constructor
    ~Cat();                  // destructor
    int GetAge() const;            // accessor function
    void SetAge(int age);    // accessor function
    void Meow();
 private:                   // begin private section
    int itsAge;              // member variable
    char * string;
};

 // constructor of Cat,
Cat::Cat(int initialAge)
{
  itsAge = initialAge;
  string = new char[10];
}

Cat::~Cat()                 // destructor, just an example
{
    delete[] ;
}

// GetAge, Public accessor function
// returns value of itsAge member
int Cat::GetAge()
{
   return itsAge;
}

// Definition of SetAge, public
// accessor function

 void Cat::SetAge(int age)
{
   // set member variable its age to
   // value passed in by parameter age
   itsAge = age;
}

// definition of Meow method
// returns: void
// parameters: None
// action: Prints "meow" to screen
void Cat::Meow()
{
   cout << "Meow.\n";
}

// create a cat, set its age, have it
// meow, tell us its age, then meow again.
int main()
{
  int Age;
  cout<<"How old is Frisky? ";
  cin>>Age;
  Cat Frisky(Age);
  Frisky.Meow();
  cout << "Frisky is a cat who is " ;
  cout << Frisky.GetAge() << " years old.\n";
  Frisky.Meow();
  Age++;
  Frisky.SetAge(Age);
  cout << "Now Frisky is " ;
  cout << Frisky.GetAge() << " years old.\n";
  return 0;
}
TStamper
Hate get/set here. Allows abuse of cat. You should not be able to set the age (as it may be set younger) but you should be able to increment age.
Martin York
Or rather there should be SetBirthday() and then GetAge().
Pukku
Also, as this is meant for a learning sample, accessors should be marked constant, as meow since it does not change the contents of the object.
David Rodríguez - dribeas
Are the accesor functions like declaring function in a program.
Babiker
There's really absolutely no need for a destructor. And iostream.h?!?
wow...i just come back and see all these comments... I copied and pasted that from some1 else blog for an example...give me a sec 2 come up wit my own..let me take a shower first ;)
TStamper
edited...just for you'll ;)
TStamper
Good job editing -- yours is closest to the best answer right now, IMO, but still has flaws. You never 'new' the string. Also, if you want it to make more sense, you should change it to represent the cat's name.
drhorrible
@drhorrible-thanks, I took care of it.
TStamper
+1  A: 
#include <iostream>
#include <string>

class Simple {
public:
  Simple(const string& name);
  void greet();
  ~Simple();
private:
  string name;
}

Simple::Simple(const string& name): name(name) {
  std::cout << "hello " << name << "!" << endl;
}

Simple::greet() {
  std::cout << "hi there " << name << "!" << endl;
}

Simple::~Simple() {
  std::cout << "goodbye " << name << "!" << endl;
}

int main()
{
  Simple ton("Joe");
  ton.greet();
  return 0;
}

Silly, but, there you are. Note that "visibility" is a misnomer: public and private control accessibility, but even "private" stuff is still "visible" from the outside, just not accessible (it's an error to try and access it).

Alex Martelli
As a matter of fact, the visibility can cause problems. The compiler picks which overloaded function to call based on visibility and best match in arguments, and can wind up with one that's inaccessible. These concepts can get confusing.
David Thornley
Babiker
Alex Martelli
A: 

Even if he is a student, worth trying to answer because it is a complex one not that easy at least for a new Visitor of C++ :)

Classes in C++ serve an intersection of two design paradigms,

1) ADT :: which means basically a new type, something like integers 'int' or real numbers 'double' or even a new concept like 'date'. in this case the simple class should look like this,

class NewDataType
{
public:
// public area. visible to the 'user' of the new data type.
.
.
.
private:
// no one can see anything in this area except you.
.
.
.
};

this is the most basic skeleton of an ADT... of course it can be simpler by ignoring the public area! and erasing the access modifiers (public, private) and the whole thing will be private. but that is just nonsense. Because the NewDataType becomes useless! imagine an 'int' that you can just declare but you CAN NOT do anything with it.

Then, you need some useful tools that are basically not required to the existence of the NewDataType, but you use them to let your type look like any 'primitive' type in the language.

the first one is the Constructor. The constructor is needed in many places in the language. look at int and lets try to imitate its behavior.

int x; // default constructor.

int y = 5; // copy constructor from a 'literal' or a 'constant value' in simple wrods.
int z = y; // copy constructor. from anther variable, with or without the sametype.
int n(z); // ALMOST EXACTLY THE SAME AS THE ABOVE ONE, it isredundant for 'primitive' types, but really needed for the NewDataType.

every line of the above lines is a declaration, the variable gets constructed there.

and in the end imagine the above int variables in a function, that funtion is called 'fun',

int fun()
{
    int y = 5;
    int z = y;
    int m(z);

    return (m + z + y)
    // the magical line.
}

you see the magical line, here you can tell the compiler any thing you want! after you do every thing and your NewDataType is no more useful for the local scope like in the function, you KILL IT. a classical example would be releasing the memory reserved by 'new'!

so our very simple NewDataType becomes,

class NewDataType
{
public:
// public area. visible to the 'user' of the new data type.
    NewDataType()
    { 
     myValue = new int;
     *myValue = 0;
    }

    NewDataType(int newValue)
    {
     myValue = new int;
     *myValue = newValue;
    }

    NewDataType(const NewDataType& newValue){

     myValue = new int;
     *myValue = newValue.(*myValue);
    }
private:
// no one can see anything in this area except you.
    int* myValue;
};

Now this is the very basic skeleton, to start building a useful class you have to provide public functions.

there are A LOT of tiny tools to consider in building a class in C++,

. . . .

2) Object :: which means basically a new type, but the difference is that it belongs to brothers, sisters, ancestors and descendants. look at 'double' and 'int' in C++, the 'int' is a sun of 'double' because every 'int' is a 'double' at least in concept :)

Thanks,

AraK
A: 
class DoesNothing {
};

Doesn't get any simpler.

jeffamaphone