Actually, I thought that there would be an easy way to achieve that. What I need is pure alpha value information. For testing, I have a 50 x 55 px PNG, where on every edge a 5x5 pixel rectangle is fully transparent. In these areas alpha has to be 0.Everywhere else it has to be 255. I made very sure that my PNG is created correctly, and it also looks correctly.
Please tell me if this is theoretically correct: I created an CGImageRef that has only the alpha channel and nothing else. This is done with CGBitmapContextCreate and kCGImageAlphaOnly as param. CGBitmapContextGetBitsPerPixel(context) returns me 1, so it indicates me that I really have only one component per pixel: The desired alpha value. I've been reading that CGBitmapContextCreate will handle all the conversion from the given image to the new created context. My image was previously PNG-24 with transparency, but pngcrunch from Xcode seems to convert them somehow.
So, just in theory: Do I have any chance to get to the correct, unpremultiplied alpha at this point? The values I get seem to almost match, but in a big 5x5 transparent square I get values like 19, 197, 210, 0, 0, 0, 98 and so on. If they were true, I would have to see something from the image. The image itself is solid blue.