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1260

answers:

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How do I go about programmatically creating audio streams using Cocoa on the Mac. To make, say a white-noise generator using core frameworks on Mac OSX in Cocoa apps?

+2  A: 

Look at Audio Queue Services.

Jim Puls
+4  A: 

One way is using the CoreAudio DefaultOutputUnit.

You can configure it with parameters such as output sampling rate, resolution, and output sample format. Then you can programmatically create a raw sound wave and provide this to the output unit.

Take a look at this example on your machine at /Developer/Examples/CoreAudio/SimpleSDK/DefaultOutputUnit/

Which uses the default output unit to play a programmatically rendered sine wave. Using that as a starting point and you can write a routine to render any thing else to output.

This location at /Developer/Examples/CoreAudio/ also contains tons of other core audio examples.

robottobor