I'm working on a C++ project with a large number of classes (150+), each of which has anywhere from 10 to 300 fields or so. I would really like to be able to provide a scripting interface for testing purposes so that I can code callbacks that don't require any re-compilation. I'd like to do this in Lua since I'm more familiar with its C API than I am with Python's, but if it will save headaches I'd be happy to do it in Python.
I've got a solid grasp on how to call Lua functions from my C++ and vice versa, and I know how to pass basic data types back and forth. The question I have is how to share user-specified data types between the two using SWIG.
For example, at some point in my C++, I might want to evaluate a couple of pieces of member data in an object that has 250 fields. I'd like to be able to hand that object off to Lua which could then (hopefully?) use the generated SWIG wrappers to manipulate that object, display certain fields, and then pass the (potentially changed) object back to C++ for continued use.
I would also like to be able to instantiate an instance of the object in Lua using the wrappers and pass it off to C++ to be used as a normal C++ version of the object.
Is this possible? Could somebody point me towards a tutorial or an explicit example?
Thanks for any help you can offer!