Hi,
I took the example of GLPaint... I'm trying to put a background into the "PaintingView", so you could draw over the background and finally save the image as a file..... I'm lost.
I'm loading the PNG (512x512) and try to "paint with it" at the very beginning of the program, but it's painted as 64x64 instead of 512x512...
I tried before to load is as a subview of the painting view... but then, glReadPixels doesn't work as expected (it only take in consideration the PaintingView, not the subview). Also the PaintingView doesn't have a method as initWithImage... I NEED glReadPixels work on the image (and in the modification) but i really don't know why when i load it, the texture has a 64x64 size..