I have about 50 CGPoint objects that describe something like a "path", and I want to add them to an NSArray. It's going to be a method that will just return the corresponding CGPoint for an given index. I don't want to create 50 variables like p1 = ...; p2 = ..., and so on. Is there an easy way that would let me to define those points "instantly" when initializing the NSArray with objects?
+27
A:
With UIKit
Apple added support for CGPoint to NSValue
, so you can do:
NSArray *points = [NSArray arrayWithObjects:
[NSValue valueWithCGPoint:CGPointMake(5.5, 6.6)],
[NSValue valueWithCGPoint:CGPointMake(7.7, 8.8)],
nil];
List as many [NSValue] instances as you have CGPoint, and end the list in nil. All objects in this structure are auto-released.
On the flip side, when you're pulling the values out of the array:
NSValue *val = [points objectAtIndex:0];
CGPoint p = [val CGPointValue];
Jarret Hardie
2009-05-22 19:44:40
Cool. How would that work for any kind of scalar type?
Thanks
2009-05-22 20:03:09
For scalar types, have a look at NSNumber... you'll see constructors like numberWithBool: numberWithInteger: numberWithFloat:, numberWithUnsignedShort:, etc.
Jarret Hardie
2009-05-22 20:07:50
Jim Dovey
2009-05-23 01:42:40
A:
Have you taken a look at CFMutableArray
? That might work better for you.
Ramin
2009-05-22 19:44:58