I don't know anything about programming for the iPhone, but I would assume that it is for the same reason that destructors need to be called in reverse order. You want to make sure that all your 'garbage' is cleaned up before calling your superclass. If you do it the other way around things can get messy. For instance, if your destructor needs to access memory that the super destructor has already freed:
class X {
private Map foo;
function __construct() {
foo = new Map();
}
function __destruct() {
foo.free;
}
}
class Y extends X {
function __construct() {
super.__construct();
map.put("foo", 42);
}
function __destruct() {
super.__destruct();
if (map.containsKey("foo")) { // boooooooooom!
doSomething();
}
}
}
You may not encounter this problem in your code, because "you know what you're doing", but it is a safer and overall better practice not to do such things.