views:

781

answers:

7

I am looking for a way to track memory allocations in a C++ program. I am not interested in memory leaks, which seem to be what most tools are trying to find, but rather creating a memory usage profile for the application. Ideal output would be either a big list of function names plus number of maximum allocated bytes over time or better yet, a graphical representation of the heap over time. Horizontal axis is time, vertical axis heap space. Every function would get it's own color and draw lines according to allocated heap bytes. Bonus points for identifying allocated object types as well.

The idea is to find memory bottlenecks/to visualize what functions/threads consume the most memory and should be targetted for further optimization.

I have briefly looked at Purify, BoundsChecker and AQTime but they don't seem to be what I'm after. Valgrind looks suitable, however, I'm on Windows. Memtrack looks promising, but requires significant changes to the source code.

My google skills must have failed me, cause it doesn't seem to be such an uncommon request? All the needed information to create a tool like that should be readily available from the program's debug symbols plus runtime API calls - no?

cheers,

Sören
A: 

Try this one also: Memory Validator

Naveen
+7  A: 

Microsoft have well documented memory tracking functions. However, for some reason they are not really well-known in the developer community. These are CRT debug functions. Good starting point will be CRT Debug Heap functions.

Check the following links for more details

  1. Heap state reporting functions
  2. Tracking heap allocation requests. Probably this is the functionality that you are looking for.
Nitin Bhide
Yes, probably _CrtMemDumpAllObjectsSince is all he is looking for.
stephan
+1  A: 

Take a look this link :memory-profiler-for-c

lsalamon
+4  A: 

Use Valgrind and its tool Massif. Its example output (a part of it):

99.48% (20,000B) (heap allocation functions) malloc/new/new[], --alloc-fns, etc.
->49.74% (10,000B) 0x804841A: main (example.c:20)
| 
->39.79% (8,000B) 0x80483C2: g (example.c:5)
| ->19.90% (4,000B) 0x80483E2: f (example.c:11)
| | ->19.90% (4,000B) 0x8048431: main (example.c:23)
| |   
| ->19.90% (4,000B) 0x8048436: main (example.c:25)
|   
->09.95% (2,000B) 0x80483DA: f (example.c:10)
  ->09.95% (2,000B) 0x8048431: main (example.c:23)

So, you will get detailed information:

  • WHO allocated the memory (functions: g(), f(), and main() in above example); you also get complete backtrace leading to allocating function,
  • to WHICH data structure the memory did go (no data structures in above example),
  • WHEN it happened,
  • what PERCENTAGE of all allocated memory it is (g: 39.7%, f: 9.95%, main: 49.7%).

Here is Massif manual

You can track heap allocation as well as stack allocation (turned off by default).

PS. I just read that you're on Windows. I will leave the answer though, because it gives a picture of what you can get from a possible tool.

A: 

On Mac OS X, you can use the code profiling tool Shark to do this, IIRC.

ceretullis
A: 

For a generic C++ memory tracker you will need to overload the following:

global operator new
global operator new []
global operator delete
global operator delete []
any class allocators
any in-place allocators

The tricky bit is getting useful information, the overloaded operators only have size information for allocators and memory pointers for deletes. One answer is to use macros. I know. Nasty. An example - place in a header which is included from all source files:

#undef new

void *operator new (size_t size, char *file, int line, char *function);
// other operators

#define new new (__FILE__, __LINE__, __FUNCTION__)

and create a source file with:

void *operator new (size_t size, char *file, int line, char *function)
{
  // add tracking code here...
  return malloc (size);
}

The above only works if you don't have any operator new defined at class scope. If you do have some at class scope, do:

#define NEW new (__FILE__, __LINE__, __FUNCTION__)

and replace 'new type' with 'NEW type', but that requires changing a lot of code potentially.

As it's a macro, removing the memory tracker is quite straightforward, the header becomes:

#if defined ENABLED_MEMORY_TRACKER
#undef new

void *operator new (size_t size, char *file, int line, char *function);
// other operators

#define NEW new (__FILE__, __LINE__, __FUNCTION__)
#else
#define NEW new
#endif

and the implementation file:

#if defined ENABLED_MEMORY_TRACKER
void *operator new (size_t size, char *file, int line, char *function)
{
  // add tracking code here...
  return malloc (size);
}
endif

Skizz

Skizz
A: 

Monitoring Your PC's Memory Usage For Game Development contains a nearly perfect example of what I was looking for. It took a while to get it running but the author of the article was very helpful. You can find the source code for the tool here Memtracer.

I also got a lot of helpful answers on the SWENG (Software Engineering Mailing List). The thread is called "[Sweng-Gamedev] monitoring C++ memory usage?".

BuschnicK