Hi,
i got a program that needs to check if a chunk of a file is zeroed or has data. This alg runs for the whole file for sizes upto a couple of gigs and takes a while to run. Is there a better way to check to see if its zeroed?
Platform: Linux and windows
bool WGTController::isBlockCompleted(wgBlock* block)
{
if (!block)
return false;
uint32 bufSize = (uint32)block->size;
uint64 fileSize = UTIL::FS::UTIL_getFileSize(m_szFile);
if (fileSize < (block->size + block->fileOffset))
return false;
char* buffer = new char[bufSize];
FHANDLE fh=NULL;
try
{
fh = UTIL::FS::UTIL_openFile(m_szFile, UTIL::FS::FILE_READ);
UTIL::FS::UTIL_seekFile(fh, block->fileOffset);
UTIL::FS::UTIL_readFile(fh, buffer, bufSize);
UTIL::FS::UTIL_closeFile(fh);
}
catch (gcException &)
{
SAFE_DELETEA(buffer);
UTIL::FS::UTIL_closeFile(fh);
return false;
}
bool res = false;
for (uint32 x=0; x<bufSize; x++)
{
if (buffer[x] != 0)
{
res = true;
break;
}
}
SAFE_DELETEA(buffer);
return res;
}