I read somewhere about other data structures similar to hashtables, dictionaries but instead of using ints, they were using floats/doubles, etc.
Anyone knows what they are?
I read somewhere about other data structures similar to hashtables, dictionaries but instead of using ints, they were using floats/doubles, etc.
Anyone knows what they are?
If you mean using floats/doubles as keys in your hash, that's easy. For example, in .NET, it's just using Dictionary<double,MyValueType>
.
If you're talking about having the hash be based off a double instead of an int....
Technically, you can have any element as your internal hash. Normally, this is done using an int or long, since these are fast, and the hashing algorithm is easy to compute.
However, the hash is really just a BitArray at heart, so anything would work. There really isn't much advantage to making this something other than an int or long, other than potentially allowing a larger set of hash values (ie: if you go to an 8 byte or larger type for your hash).
Your question history shows that you use .Net, so I'll answer in that context.
If you want a Dictionary that is type aware, such that you can specify it should use floats or doubles for the keys or values, use System.Collections.Generic.Dictionary<T, U>
http://msdn.microsoft.com/en-us/library/xfhwa508.aspx
If you want a Dictionary that is type blind, such that you can use floats AND doubles for keys and values, use System.Collections.HashTable
http://msdn.microsoft.com/en-us/library/system.collections.hashtable.aspx
You mean as keys? That strikes me as tricky.
If you're using them as arbitrary keys, they're no better than integers.
If you expect to calculate a floating-point value and use it to look something up in a hash table, you're living very dangerously. Floating point numbers do not have infinite precision, and calculating the same thing in two slightly different ways can result in very tiny differences in the result. Hash keys rely on getting the exact same thing every time, so you'd have to be careful to round, and round in exactly the same way at all times. This is trickier than it sounds, by the way.
So, what would you do with floating-point hashes?
A hash algorithm is, in general terms, just a function that produces a smaller output from a larger input. Good hash functions have interesting properties like a large change in output for a small change in the input, and an assurance that they produce every possible output value for some input.
It's not hard to write a simple polynomial type hash function that outputs a floating-point value, rather than an integer value, but it's difficult to ensure that the resulting hash function has the desired properties without getting into the details of the particular floating-point representation used.
At least part of the reason that hash functions are nearly always implemented in integer arithmetic is because proving various properties about an integer calculation is easier than doing the same for a floating point calculation.
It's fairly easy to prove that some (sum of prime factors) modulo (another prime) must, necessarily, produce every possible output for some input. Doing the same for a calculation with a bunch of floating-point fractions would be a drag.
Add to that the relative difficulty of storing and transmitting floating-point values without corruption, and it's just not worth it.