What is the easiest and most practical way to implement smooth frame-based animation on the iPhone? I know that image sequences are easy to do, but if I have say 30 images flashing per second (30 fps) for 5 seconds, will it freeze up? Are there massive memory implications with this method?
I'm designing a game that will be mostly static, but there will be animations for some of the user actions. I'm hoping that OpenGL (etc.) won't be necessary.