Hi,
I wonder if anyone has ever designed a lighting system for a game engine? or used lighting system in any engine?
If the scene can have many lights (20 or more), how do you design the lighting system? Do you pick the 4 nearest light? How does your design affect the shader?
Oh yeah, I'm talking about dynamic lights not the pre-baked lighting and assume the engine is shader based, not the fixed function.
Thanks!
-tep