In a partially distributed network app I'm working on in C++ on Linux, I have a message-passing abstraction which will send a buffer over the network. The buffer is sent in two steps: first a 4-byte integer containing the size is sent, and then the buffer is sent afterwards. The receiving end then receives in 2 steps as well - one call to read() to get the size, and then a second call to read in the payload. So, this involves 2 system calls to read() and 2 system calls to write().
On the localhost, I setup two test processes. Both processes send and receive messages to each other continuously in a loop. The size of each message was only about 10 bytes. For some reason, the test performed incredibly slow - about 10 messages sent/received per second. And this was on localhost, not even over a network.
If I change the code so that there is only 1 system call to write, i.e. the sending process packs the size at the head of the buffer and then only makes 1 call to write, the whole thing speeds up dramatically - about 10000 messages sent/received per second. This is an incredible difference in speed for only one less system call to write.
Is there some explanation for this?