Make sure you declare IBOutlets for the two views in your view controller I am assuming that in your xib you have a 'container view' that occupies the whole screen, and two views of the same size that you add to this contatiner (one for each side of your 'flip'):
//Inside your .h:
IBOutlet UIView *firstView;
IBOutlet UIView *secondView;
Make sure on initial load you have the firstView show up:
-(void) viewDidLoad {
NSAssert(firstView && seconView, @"Whoops: Are first View and Second View Wired in IB?");
[self.view addSubview: firstView]; //Lets make sure that the first view is shown
[secondView removeFromSuperview]; //Lets make sure that the second View is not shown at first
}
Then you can wire up a button like this, make sure the button is wired to this metod in IB:
-(IBAction) flipButtonPressed:(id) sender {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
if ([firstView superview]) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES];
[firstView removeFromSuperview];
[self.view addSubview:secondView];
}
else if ([secondView superview]) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES];
[secondView removeFromSuperview];
[self.view addSubview:firstView];
}
[UIView commitAnimations]
}