I'm trying to do a multistage animation, so that a UIImageView (1) fades in, (2) moves, (3) slide off the screen.
Only stage 1 seems to work. What am I doing wrong? Here's the code:
// FIRST PART - FADE IN
-(void)firstAnim
{
// 'sprite' is a UIImageView
[sprite setAlpha:0.1f];
[UIView beginAnimations:@"anim1" context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.25];
[UIView setAnimationDidStopSelector:@selector(secondAnim)];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[sprite setAlpha:1.0f];
[UIView commitAnimations];
}
// SECOND PART - MOVE
-(void)secondAnim
{
[UIView beginAnimations:@"anim2" context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDidStopSelector:@selector(thirdAnim)];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
sprite.frame = CGRectMake(170, 184, 20, 20);
[UIView commitAnimations];
}
// THIRD PART - SLIDE OFF SCREEN
-(void)thirdAnim
{
[UIView beginAnimations:@"anim3" context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
sprite.frame = CGRectMake(170, 420, 20, 20);
[UIView commitAnimations];
}