Hello! I’d like to take some video frames and encode them into a video. It looks like that’s exactly what AVAssetWriter was meant for, but no matter how I eyeball the docs and Google I can’t find any way to actually use it. From the docs it looks like I need an input (AVAssetWriterInput) to feed the writer from. Fine. But the AVAssetWrit...
Is it possible to convert a UIImage instance to a CMSampleBufferRef so that it can be appended to a specified output file using AVAssetWriter's appendSampleBuffer: method?
If so ... how?
Thanks
...
Been trying to figure this out with zero success.
I can write video output no problem ... but once I try to introduce a second AVAssetWriterInput to include audio the final quicktime movie is jumpy with frames being loss left and right and audio constantly going in and out.
Thanks - wg
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Hi, Im using glReadPixels to grab screen shots of my opengl scene and then turning them into a video using AVAssetWriter on IOS 4. My problem is i need to pass the alpha channel to the video which only accepts kCVPixelFormatType_32ARGB and glReadPixels on retrieves RGBA. So basically i need a way to convert my RGBA to ARGB, in other wor...
I want a new thread because I like to post some codes , the little comment section wouldn't do it.
Thanks peter Deweese previously, but I still have issues..
I have a loop, getting a screen capture 30 times. Each time I got an image I call convert to append that image to video. After that, close the video file
so, anything I did w...
Hi Everybody,
I have successfully created video from images using the following code
-(void)writeImageAsMovie:(NSArray *)array toPath:(NSString*)path size:(CGSize)size duration:(int)duration
{
NSError *error = nil;
AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:
[NSURL fileURLWithPath:pat...
How can I calculate the progress of an AVAssetWriter process? So if I have something like:
[assetWriterInput requestMediaDataWhenReadyOnQueue:queue usingBlock:^{
while (1){
if ([assetWriterInput isReadyForMoreMediaData]) {
CMSampleBufferRef sampleBuffer = [audioMixOutput copyNextSampleBuffer];
if (sampleBuffer) {
...