Hi! I'm going to check for incoming messages (data packages) on the serial port, using Boost Asio. Each message will start with a header that is one byte long, and will specify which type of the message has been sent. Each different type of message has an own length. The function I'm about to write should check for new incoming messages ...
I am using the latest version of boost and boost.asio.
I have this class:
enum IPVersion
{
IPv4,
IPv6
};
template <IPVersion version = IPv4>
class Connection
{
private:
boost::asio::io_service io_service;
boost::asio::ip::tcp::resolver resolver;
boost::asio::ip::tcp::resolver::query query;
boost::asio::ip::tcp...
Data may be read from or written to a
connected TCP socket using the
receive(), async_receive(), send() or
async_send() member functions.
However, as these could result in
short writes or reads, an application
will typically use the following
operations instead: read(),
async_read(), write() and
async_write().
I ...
This line of code compiles correctly without a problem:
boost::bind(boost::ref(connected_),
boost::dynamic_pointer_cast<session<version> >(shared_from_this()),
boost::asio::placeholders::error);
However when assigning it to a boost::function or as a callback like this:
socket_->async_connect(connection_->r...
A straight compilation of example http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html results in a runtime null pointer exception. Stack trace points to the buffer_debug_check destructor which contains this comment:
// MSVC's string iterator checking may crash in a std::string::iterator
// object's d...
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
class session
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
tcp::socket& socket()
{
return socket_;
}
void start()
{
socket_....
Is there an established way to determine whether the other end of a TCP connection is closed in the asio framework without sending any data?
Using Boost.asio for a server process, if the client times out or otherwise disconnects before the server has responded to a request, the server doesn't find this out until it has finished the requ...
I'm pretty much stuck with a question I never got an answer for, a question which addresses an extremely important issue; memory fragmentation at boost::asio.
Found nothing at the documentation nor here at SO.
The async functions at boost::asio, for example async_write() & async_read_some() always allocate something. (in my case it's 1...
I'm trying to make a simple msn client mostly for fun but also for educational purposes. And I started to try some tcp package sending and receiving using Boost Asio as I want cross-platform support. I have managed to send a "VER"-command and receive it's response.
However after I send the following "CVR"-command, Asio casts an "End of ...
I am trying to make an asynchronised server in visual studio and I use
boost::asio::async_read(m_socket, boost::asio::buffer(m_buffer),
boost::bind(&tcp_connection::handle_read, shared_from_this(),
boost::asio::placeholders::error));
to get the buffer to be put in m_buffer ...
I have a TCP client connecting to my server which is sending raw data packets. How, using Boost.Asio, can I get the "whole" packet every time (asynchronously, of course)? Assume these packets can be any size up to the full size of my memory.
Basically, I want to avoid creating a statically sized buffer.
...
visual studio tells me "error C2664: 'boost::asio::mutable_buffer::mutable_buffer(const boost::asio::mutable_buffer&)': impossible to convert parameter 1 from 'char' to 'const boost::asio::mutable_buffer&' at line 163 of consuming_buffers.hpp"
I am unsure of why this happen nor how to solve it(otherwise I wouldn't ask this ^^') but I th...
I'm curious how far others have pushed Boost.Asio in terms of scalability. I am writing an application that may use close to 1000 socket objects, a handful of acceptor objects, and many thousand timer objects. I've configured it such that there's a thread pool invoking io_service::run and use strands in the appropriate places to ensure ...
hi.
I was reading the boost endpoint documentation and saw
size() and resize() member funcs.
the documentation says: Gets the underlying size of the endpoint in the native type.
what does this size represent and where can it be used/resized ?
thanks.
...
I'm trying to modify the echo server example from boost asio and I'm running into problem when I try to use boost::asio::async_read_until. Here's the code:
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
class session
{
public:
session(boost::asio::io_servic...
Anyone know will Asio or Boost.Asio can be used in iPhone or Android development? I'm thinking to use it so I don't need to use difference network library for difference platform if it is cross platform.
...
My client application uses a boost::asio::ip::tcp::socket to connect to a remote server.
If the app loses connection to this server (e.g. due to the server crashing or being shutdown) I would like it to attempt a re-connect at regular intervals until it succeeds.
What do I need to do on the client-side to cleanly handle a disconnect, ti...
Hi SOF,
I have this program which uses Boost::Asio for sockets. I pretty much altered some code from the Boost examples. The program compiles and runs just like it should on Windows in VS. However, when I compile the program on Linux and run it, I get a Segmentation fault.
I posted the code here
The command I use to compile it is this...
Boost.Asio documentation suggests the following exception handling pattern:
boost::asio::io_service io_service;
...
for (;;)
{
try
{
io_service.run();
break; // run() exited normally
}
catch (my_exception& e)
{
// Deal with exception as appropriate.
}
}
The problem with it is that the context of exception is lo...
Hi all,
I've recently started using Boost.Asio in a project and would like to know whether anyone knows a clean solution to transfer ownership of a newly created socket to tcp::acceptor::async_accept, which would in turn transfer this ownership to the accept handler function.
This isn't an incoherent desire, mind you, since the handler...