Access boost::function arguments
Is it possible to access the arguments contained in a boost::function type? I'd like to be able to retrieve the address of the function to be called, and the values of the arguments provided for that function. ...
Is it possible to access the arguments contained in a boost::function type? I'd like to be able to retrieve the address of the function to be called, and the values of the arguments provided for that function. ...
Suppose I have the following code: int f(int, int); int main() { SomeFunc(boost::bind(f, 1, 2)); } From the SomeFunc() function, is it possible to access the arguments held by the bound type? Something like this (pseudo code): // Obvious syntax issues... void SomeFunc(boost::bind& functor) { if(functor.function == &f) {...
Hi, I have this function signature I have to match typedef int (*lua_CFunction) (lua_State *L);//target sig Here's what I have so far: //somewhere else... ... registerFunction<LuaEngine>("testFunc", &LuaEngine::testFunc, this); ... //0 arg callback void funcCallback0(boost::function<void ()> func, lua_State *state)...
bool pred(int k, int l, int num1, int num2) { return (num1 < num2); } int main() { vector <int> nums; for (int i=50; i > 0; --i) { nums.push_back(i); } std::sort (nums.begin(), nums.end(), boost::bind(&pred, 5, 45)); } I am a boost newbie. I was learning to use boost::bind and I wanted to sort a vector of intege...
I have a worker class like the one below: class Worker{ public: int Do(){ int ret = 100; // do stuff return ret; } } It's intended to be executed with boost::thread and boost::bind, like: Worker worker; boost::function<int()> th_func = boost::bind(&Worker::Do, &worker); boost::thread th(th_func); th.join(); My quest...
class A { bool OutofRange(string& a, string& b, string c); void Get(vector <string>& str, string& a, string& b); } void A::Get(vector <string>& str, string& a, string& b) { str.erase( std::remove_if (str.begin(), str.end(), BOOST_BIND(&A::OutOfRange, a, b, _1)), str.end() ); } I am getting ...
Hi, I'm using boost::signals and leaking memory when I try to connect multiple signals to a single slot_type. I've seen this same leak reported on various forums, but can't find any that mention the correct way to do this, or any workaround. What I am trying to do: I am trying to pass the result of boost::bind() into a function. In th...
I am trying to lean boost::bind, boost::lambda libraries and how they can be used with STL algorithms. Suppose I have vector of int-string pairs which is sorted by int key. Then a place to insert a new pair while keeping the vector sorted can be found as follows: std::vector<std::pair<int, string> > entries; ... int k = ...; // Let's i...
I have the following code that uses a for loop and I would like to use transform, or at least for_each instead, but I can't see how. typedef std::list<boost::function<void(void) > CallbackList; CallbackList callbacks_; //... for(OptionsMap::const_iterator itr = options.begin(); itr != options.end(); ++itr) { callbacks_.push_back(boo...
Hey all - I'm working through setting up a member function as a callback for a C-library that I'm using. The C-library sets up callbacks like this: typedef int (*functionPointer_t)(myType1_t*, myType2_t*, myType3_t*); setCallback(param1, param2, functionPointer, param4) I would like to use boost::bind (if possible) to pass in the fu...
If the function pointer embedded in a boost::bind return object is NULL/nullptr/0, I need to take action other than calling it. How can I determine if the object contains a null function pointer? Addenda I don't believe I can use and compare boost::functions as the boost::bind return object is used with varying call signatures in a te...
I am trying to remove short strings from a vector. std::vector<std::string> vec; // ... vec.erase(std::remove_if(vec.begin(), vec.end(), boost::bind(std::less<size_t>(), boost::bind(&std::string::length, _1), 5),...
When I use boost::bind with a method name which is declared both const and non-const I am getting in ambiguous error, for example boost::bind( &boost::optional<T>::get, _1 ) How can I solve this problem? ...
The following example from boost bind does not work for me: #include <boost/bind.hpp> struct A { int data; }; int main() { A a; boost::bind(&A::data, _1)(a) = 1; } error: assignment of read-only location 'boost::bind [with A1 = boost::arg<1>, M = int, T = A](&A::data, (<unnamed>::_1, boost::arg<1>())).boost::_bi::bind_t<...
The following code causes cl.exe to crash (MS VS2005). I am trying to use boost bind to create a function to a calls a method of myclass: #include "stdafx.h" #include <boost/function.hpp> #include <boost/bind.hpp> #include <functional> class myclass { public: void fun1() { printf("fun1()\n"); } void fun2(int i) {...
Hi, I'm trying to create predicate for std::find_if by using boost::bind together with boost::contains (from boost/algoritm/string library). Following snippet shows two ways how I'm trying to accomplish this. #include <boost/algorithm/string.hpp> #include <boost/bind.hpp> #include <boost/function.hpp> #include <iostream> #include <s...
I have a vector of pointers. I would like to call a function for every element, but that function takes a reference. Is there a simple way to dereference the elements? Example: MyClass::ReferenceFn( Element & e ) { ... } MyClass::PointerFn( Element * e ) { ... } MyClass::Function() { std::vector< Element * > elements; // add...
I'm trying to write a macro to make a specific usage of callbacks in C++ easier. All my callbacks are member functions and will take this as first argument and a second one whose type inherits from a common base class. The usual way to go is: register_callback(boost::bind(&my_class::member_function, this, _1)); I'd love to write: re...
Forgive my ignorance in asking this basic question but I've become so used to using Python where this sort of thing is trivial that I've completely forgotten how I would attempt this in C++. I want to be able to pass a callback to a function that performs a slow process in the background, and have it called later when the process is com...
I have a Visual Studio 2008 C++ application that does something like this: template< typename Fcn > inline void Bar( Fcn fcn ) // line 84 { fcn(); }; template< typename Fcn > inline void Foo( Fcn fcn ) { // this works fine Bar( fcn ); // this fails to compile boost::bind( Bar, fcn )(); }; int main() { SYSTEM_...