I essentially want to reconstruct the getTickCount() windows function so I can use it in basic C++ without any non standard libraries or even the STL. (So it complies with the libraries supplied with the Android NDK)
I have looked at
clock()
localtime
time
But I'm still unsure whether it is possible to replicate the get...
Using boost 1.4.2 asio in a c++ app and getting linux compiler warnings i don't grok.
still here?
The app i'm working on needs a "socket" that might be an ssl socket or a regular tcp socket so we hide specifics
behind a template "socket" class that takes either an ssl socket class or
tcp socket class as template parameter - below is the...
It is my understanding that either a declaration or typedef of a specialization ought to cause a template class to be instantiated, but this does not appear to be happening with gcc. E.g. I have a template class, template class Foo {};
I write
class Foo<double>;
or
typedef Foo<double> DoubleFoo;
but after compilation th...
I apologize in advance if this is a trivial question... I'm pretty C++ / unmanaged dumb.
Here's a simplified analog to my setup:
--In myUnmanagedObject.h in DLL:
class myUnmanagedObject
{
public:
virtual void myMethod(){}
}
--In MyControl.h in Assembly #1:
#pragma make_public(myUnmanagedObject)
[event_source(manag...
Hi
I have compiled Mozilla NPAPI plugin example npruntime on Mac OSX 10.5.
It give me a libnprt.dylib
I am bundling this dylib with proper plist.
On loading the plugin, NP_GetMIMEDescription() is getting called (i am logging this), but its not going inside NP_GetEntryPoints().
How a part of code is getting loaded and a part not?
Can...
Is it possible to have a function with variable arguments and no named argument?
For example:
SomeLogClass("Log Message Here %d").Log(5);
SomeLogClass("Log Message Here %d").Error(5);
...
I've got a two vectors in class A that contain other class objects B and C. I know exactly how many elements these vectors are supposed to hold at maximum. In the initializer list of class A's constructor, I initialize these vectors to their max sizes (constants).
If I understand this correctly, I now have a vector of objects of class ...
I'm chasing a bug where a member value of an object seems to magically change, without any methods being called which modify it. No doubt something obvious but proving hard to track down.
I know I can put conditional break-points in methods based on the variable value, but is it in any way possible to actually put a breakpoint on a varia...
I read on the net someplace that in a tight loop if you are clearing your vector repetitively, it might be better to use resize(0) as it might be faster. I am not sure about this. Anyone's got a definitive answer to this?
...
I'm trying to use member variables of a templated base class in a derived class, as in this example:
template <class dtype>
struct A {
int x;
};
template <class dtype>
struct B : public A<dtype> {
void test() {
int id1 = this->x; // always works
int id2 = A<dtype>::x; // always works
int id3 = B::...
i'm confused about how to do inline functions in C++....
lets say this function. how would it be turned to an inline function
int maximum( int x, int y, int z )
{
int max = x;
if ( y > max )
max = y;
if ( z > max )
max = z;
return max;
}
...
Assume I have a class a:
class a
{
public:
void load_data( );
private:
void check_data( );
void work_data( );
void analyze_data( );
}
Those functions all do something with the class or one of its members.
However this function:
bool validate_something( myType myData )
{
if ( myData.blah > 0 && myData.blah < 100 )
...
I'm working on a bit of code and I'm trying to optimize it as much as possible, basically get it running under a certain time limit.
The following makes the call...
static affinity_partitioner ap;
parallel_for(blocked_range<size_t>(0, T), LoopBody(score), ap);
... and the following is what is executed.
void operator()(const blocked...
Hi guys,
I've made a template app where I've grabbed the recording part of the SpeakHere example and removed the file handling part, but I'm struggeling to get the C++ part of the app working right. As soon as it enters the C++ class, it gets syntax errors. If I don't import the header files from C++ (and then of course don't use the co...
How would I change this loop to print prime number in reverse... starting from the biggest one first
int main(){
bool prime;
for( int i=3; i<=10000; i++){
prime = true;
for(int n=2; n<=i-1; n++){
if( i%n == 0){
prime = false;
}
}
if(prime){
cout...
We have a C# application, calling a simple C++ wrapper class, that then calls an existing C++ DLL. The C++ code is all VC++ 6.0.
We are getting inconsistent behaviour, but the crash, when it happens, always happens within the C++ wrapper DLL, and always in the same spot (have confirmed using painful logging statements). It never happe...
Hello,
I created a struct to hold some data and then declared a vector to hold that struct.
But when I do a push_back I get damn segfault and I have no idea why!
My struct is defines as:
typedef struct Group
{
int codigo;
string name;
int deleted;
int printers;
int subpage;
/*included this when it started seg...
Why do I get a segmentation fault in my recursive function. It happens every time i call it when a value greater than 4 as a parameter
#include <iostream>
#include <limits>
using namespace std;
int printSeries(int n){
if(n==1){
return 1;
}
else if( n==2){
return 2;
}
else if( n==3){
...
I'm struggling to get started with the C++ ICU library. I have tried to get the simplest example to work, but even that has failed. I would just like to output a UTF-8 string and then go from there.
Here is what I have:
#include <unicode/unistr.h>
#include <unicode/ustream.h>
#include <iostream>
int main()
{
UnicodeString s = UNI...
I am trying to call a direct X funciton but I get the following error
error LNK2001: unresolved external symbol _D3DX10CreateTextureFromFileW@24
I understand that possibly there maybe a linker issue. But I am not sure where. I inluded both d3dx10.h and the d3d10.h. I also included the d3d10.lib file. Plus, the intellisense picks up on...