My original question:
I'm creating a simple drawing
application and need to be able to
draw over existing, previously drawn content in my drawRect.
What is the proper way to draw on top of existing content
without entirely replacing it?
Based on answers received here and elsewhere, here is the deal.
You should be prep...
Alright I am having a world of difficulty tracking down this memory leak. When running this script I do not see any memory leaking, but my objectalloc is climbing. Instruments points to CGBitmapContextCreateImage > create_bitmap_data_provider > malloc, this takes up 60% of my objectalloc.
This code is called several times with a NSTim...
Alright I am having a world of difficulty tracking down this memory leak. When running this script I do not see any memory leaking, but my objectalloc is climbing. Instruments points to CGBitmapContextCreateImage > create_bitmap_data_provider > malloc, this takes up 60% of my objectalloc.
This code is called several times with a NSTimer...
Has anyone else come across this problem? I am resizing images pretty often with an NSTimer. After using Instruments it does not show any memory leaks but my objectalloc just continues to climb. It points directly to CGBitmapContextCreateImage.
Anyone know of a solution? or Even possible ideas?
-(UIImage *) resizedImage:(UIImage *)i...
Has anyone else come across this problem? ObjectAlloc climbs as a result of the CGBitmapContextCreateImage. Does Apple's software not fully releasing the objectalloc?
I am resizing images 12 times a second with a NSTimer. During resizing of the image I am also adding a photoshop like Gaussian blur effect by including interpolationQuali...
I have a PNG image that has an unsupported bitmap graphics context pixel format. Whenever I attempt to resize the image, CGBitmapContextCreate() chokes on the unsupported format
I receive the following error (error formatted for easy reading):
CGBitmapContextCreate: unsupported parameter combination:
8 integer bits/component;
...
Error: CGBitmapContextCreate: invalid data bytes/row: should be at least 400 for 8 integer bits/component, 3 components, kCGImageAlphaNoneSkipFirst.
Error: CGContextDrawImage: invalid context
Error: CGBitmapContextCreateImage: invalid context
Currently, I have in application that runs perfectly in OS 4.0, but I have been trying to get...
I've been at this for hours now, and don't even know how to debug this error. Maybe there's an SO expert who knows what's going on.
- (void) prepareSubset {
CGSize size = [image size];
float scale = fminf(1.0f, fmaxf(SUBSET_SIZE / cropRect.size.width, SUBSET_SIZE / cropRect.size.height));
CGPoint offset = CGPointMake(-cropRect.origin....
In my iPhone app, I download images from a web site. I would like to resize and crop these before saving them, but CGBitmapContextCreate tells me that the images have "unsupported parameter combinations". I guess I would have to convert my images to one of the supported formats before using CGBitmapContextCreate, but how do I do that?
...
I'd LOVE to know what I'm doing wrong here. I'm a bit of a newbie with CGImageRefs so any advice would help.
I'm trying to create a bitmap image that has as it's pixel values a weighted sum of the pixels from another bitmap, and both bitmaps are 16bits per channel. For some reason I had no trouble getting this to work with 8bit images b...
Hi.
I am trying to work with images in Cocoa - open images and manipulate with them.
I take ImageApp as example .
All work fine, but I need to save images in lower quality -(8, 4, 2, 1 bits per pixel - 256, 16, 4, 2 colors respectively).
According to documentation, the "lowest" pixel format is Gray 8 bpp, 8 bpc,kCGImageAlphaNone and i...