Have a simple container class:
public Container
{
public:
Container() {}
Container(const Container& cont) //option 1
{
SetMyString(cont.GetMyString());
}
//OR
Container(const Container& cont) //option 2
{
m_str1 = cont.m_str1;
}
public string GetMyString() { return m_str...
I'm trying to write a basic, singly-linked list class in C++. I did it in my data structures class years back, but I can't remember the details.
Should my Node class have a copy constructor? It has a Node* as a member variable, and as far as I know you're always supposed to write a copy constructor, destructor, and assignment operator f...
I have defined the following class:
class Action
{
public:
Action(){ _bAllDone = false; }
void AddMove( Move & m );
private:
std::deque<Move> _todo;
bool _bAllDone;
};
The member AddMove is defined as follows:
void Action::AddMove( Move & m )
{
_todo.push_back( m );
}
I noted that without the...
Consider a class of which copies need to be made. The vast majority of the data elements in the copy must strictly reflect the original, however there are select few elements whose state is not to be preserved and need to be reinitialized.
Is it bad form to call a default assignment operator from the copy constructor?
The default assi...
I am trying to initialize an array of objects:
SinglyLinkedList offeredClasses[22] = {SinglyLinkedList("CSCE101"),SinglyLinkedList("CSCE101L"),SinglyLinkedList("CSCE150E"),SinglyLinkedList("CSCE150EL"),SinglyLinkedList("CSCE150EM"),SinglyLinkedList("CSCE150EML"),SinglyLinkedList("CSCE155"),SinglyLinkedList("CSCE155H"),SinglyLinkedList("...
For example is this correct:
class C
{
private:
C();
C(const & C other);
}
or you should rather provide definition(s):
class C
{
private:
C() {};
C(const & C other) {};
}
?
Thanks for the current answers. Let's extend this question - does compiler generate better code in one of this examples? I can im...
Since a copy constructor
MyClass(const MyClass&);
and an = operator overload
MyClass& operator = (const MyClass&);
have pretty much the same code, the same parameter, and only differ on the return, is it possible to have a common function for them both to use?
...
Hi I have two classes, one called Instruction, one called LDI which inherits from instruction class.
class Instruction{
protected:
string name;
int value;
public:
Instruction(string _name, int _value){ //constructor
name = _name;
value = _value;
}
~Instruction(){}
Instruction (const Instruction &r...
I have a Tree class with the following definition:
class Tree {
Tree();
private:
TreeNode *rootPtr;
}
TreeNode represents a node and has data, leftPtr and rightPtr.
How do I create a copy of a tree object using a copy constructor? I want to do something like:
Tree obj1;
//insert nodes
Tree obj2(obj1); //without modifying obj1.
...
Hello everybody.
Here is the little code snippet:
class A
{
public:
A(int value) : value_(value)
{
cout <<"Regular constructor" <<endl;
}
A(const A& other) : value_(other.value_)
{
cout <<"Copy constructor" <<endl;
}
private:
int value_;
};
int main()
{
A a = A(5);
}
I assumed that output ...
#include <iostream>
using namespace std;
class X {
public:
X() {
cout<<"Cons"<<endl;
}
X(const X& x){
cout<<"Copy"<<endl;
}
void operator=(const X& x){
cout<<"Assignment called";...
The following code only works when the copy constructor is available.
When I add print statements (via std::cout) and make the copy constructor available it is not used (I assume there is so compiler trick happening to remove the unnecessary copy).
But in both the output operator << and the function plop() below (where I create a t...
I'm writing a compiler for a small language, and my Parser class is currently in charge of building an AST for use later. However, recursive expressions are not working correctly because the vector in each AST node that holds child nodes are not working correctly. Currently my AST's header file looks like this:
class AST
{
public:
e...
I was wondering why an error like this would occur.
no matching function for call to 'Foo::Foo()'
in code for a copy constructor? Assume Foo is just an object with normal fields ( no dynamically allocated memory, etc. ), and the only constructor it has defined is a constructor that takes one argument.
I didn't even know the construct...
I wrote the following program to test when the copy constructor is called and when the assignment operator is called:
#include
class Test
{
public:
Test() :
iItem (0)
{
std::cout << "This is the default ctor" << std::endl;
}
Test (const Test< "This is the copy ctor" << std::endl;
}
~Test()
...
/** @file ListP.cpp
* ADT list - Pointer-based implementation. */
#include <iostream>
#include <cstddef> // for NULL
#include <new> // for bad_alloc
#include "ListP.h" // header file
using namespace std;
List::List() : size(0), head(NULL)
{
} // end default constructor
List::List(const List& aList) : size(aList.size)
{
if (aLi...
Hi,
I am passing a value to copy constructor as a reference, but an infinite loop is being invoked.
Here's my class:
class Vector2f{
private:
GLfloat x;
GLfloat y;
public:
Vector2f();
Vector2f(const GLfloat _x, const GLfloat _y);
Vector2f(const Vector2f &_vector);
~Vector2f();
};
Here's implementation of me...
Possible Duplicate:
Cloning objects in C#
I have this class Object that has about 20 properties (they're all basic or struct types). Is there a simple way to create a clone of an instance of this object. A bit like the copy ctor in C++?
This is for a Silverlight application.
...
I am writing a sparse matrix class. I need to have a node class, which will be a template for its contents. My issue in writing this class is:
How do I store the contents?
I want to store the contents by value. If I stored it by pointer and it should be destroyed, then I'd have trouble. How can I safely perform a copy in the setConte...
Please look at the following code and tell me if it's going to cause problems in the future, and if yes, how to avoid them.
class Note
{
int id;
std::string text;
public:
// ... some ctors here...
Note(const Note& other) : id(other.id), text(other.text) {}
void operator=(const Note& other) // returns void: no chaining ...