Hi
Why in C# 3.0, when we overload constructor of a specified class, we should write default constructor in class body? As far as I know, It was no need to do so.
class Test
{
public int ID {get; private set;}
public int Name {get; private set;}
public Test()
{
}
public Test(int id, int name)
...
In the program below, is the line
Derived(double y): Base(), y_(y)
correct/allowed? That is, does it follow ANSI rules?
#include <iostream>
class Base
{
public:
Base(): x_(0)
{
std::cout << "Base default constructor called" << std::endl;
}
Base(int x): x_(x)
{
std::cout << "Base constructor called with x = " << x...
Is there a way to make the compiler create the default constructors even if I provide an explicit constructor of my own?
Sometimes I find them very useful, and find it a waste of time to write e.g. the copy constructor, especially for large classes.
...
I recently noticed a class in C++0x that calls for an explicit default constructor. However, I'm failing to come up with a scenario in which a default constructor can be called implicitly. It seems like a rather pointless specifier. I thought maybe it would disallow Class c; in favor of Class c = Class(); but that does not appear to b...
Are variadic constructors supposed to hide the implicitly generated ones, i.e. the default constructor and the copy constructor?
struct Foo
{
template<typename... Args> Foo(Args&&... x)
{
std::cout << "inside the variadic constructor\n";
}
};
int main()
{
Foo a;
Foo b(a);
}
Somehow I was expecting this to ...
Suppose I have some class C, and I inherit from it and name this class D. Do I always have to call C's default constructor as in this example:
class C {
public:
C() { ... }
};
class D {
public:
D() : C() { ... }
};
Note that C has only the default constructor. Do I have to call it from D? I couldn't figure out...
I'm moving from Java to C++ right now and I'm having some difficulties whenever a commonly used concept in Java doesn't map directly into C++. For instance, in Java I would do something like:
Fruit GetFruit(String fruitName) {
Fruit fruit;
if(fruitName == "apple") fruit = new Fruit("apple");
else if(fruitName == "banana") f...
I was browsing some documentation for a physics library for XNA and noticed an example someone had used for creating a class for a Car.
This is a pretty simple example:
Class Car
{
private float gravity;
private float maxSpeed;
public Car(float gravity, float maxSpeed)
{
this.gravity = gravity;
this.maxSpee...
Is this possible? For example if i write
Car myCar;
Then the constructor taking no arguments of Car is called. It results in an error if there is only a constructor taking arguments.
In Java I can easily declare an object and create it later using the exact same statement as above.
...
I have been asked this question by a colleague that should we always include a default constructor in a class? If so, why? If no, why not?
Example
public class Foo {
Foo() { }
Foo(int x, int y) {
...
}
}
I am also interested to get some lights on this from experts.
...
Right now I have a class A that inherits from class B, and B does not have a default constructor. I am trying the create a constructor for A that has the exact same parameters for B's constructor, but I get:
error: no matching function for call to ‘B::B()’
note: candidates are: B::B(int)
How would I fix this error?
...
#include <stdio.h>
struct B { int x,y; };
struct A : public B {
// This whines about "copy assignment operator not allowed in union"
//A& operator =(const A& a) { printf("A=A should do the exact same thing as A=B\n"); }
A& operator =(const B& b) { printf("A = B\n"); }
};
union U {
A a;
B b;
};
int main(int argc, c...
What is the purpose of base() in the following code?
class mytextbox : TextBox
{
public mytextbox() : base()
{
this.Text = "stack";
}
}
...