Static library for DevIL?
Hi, I really need a static version of the DevIL DLLs for windows as I need to statically link my program to it. Anyone got one? I, unfortunately, don't have the toolchain to compile from source :/ thanks, ...
Hi, I really need a static version of the DevIL DLLs for windows as I need to statically link my program to it. Anyone got one? I, unfortunately, don't have the toolchain to compile from source :/ thanks, ...
Hey there, I'm using an image loader (DevIL) for image loading. Im just wondering if the image format (the uncompressed format in memory) loaded from files (.jpg, .png, .bmp etc) is determined by the image loading program itself, or is some way contingent upon the actual image file. All of the images I have looked at so far seem to be...
I just tried to use devIL and ULIT to help me with opengl texture loading. However, whenever the program starts, I get the error: "The application was unable to start correctly (0xc000007b). Click OK to close the application." What happened? I'm using the Visual C++ 2010 RC, windows 7 64-bit. ...
I want to use a CUDA-enabled SIFT library but I am using the OpenCV driver to get images from the webcam? The Cuda library is using the Devil Library for image data types. Should I transofrm the images from OpenCV data types to Devil? Or Should I use another method for getting images from the webcam[devil compatible data types]? Thanks f...
Hello everyone! I'm trying to use DevIL with Xcode but I can't get it to work. I tried using the "standard" method by doing "configure make make install" and using #import <IL/il> but it doesn't work. It identifies the library but I still get some compiling errors: Ld build/Release/cg.app/Contents/MacOS/cg normal i386 cd "/Users/s...
Hi, actually i create a CMake script to localize the DevIL library using MSYS/MinGW on win32 platform. I've extend the origin FindDevIL CMake script to regard the MinGW root when try to find DevIL: project (DevILTest) cmake_minimum_required(VERSION 2.6) FIND_PACKAGE(OpenGL) IF(OPENGL_FOUND) MESSAGE(STATUS "OpenGL render API found.")...
Hi everyone, here's my problem: I'm looking for a way to import an image into C++ then traverse its pixels, incrementing a counter every time a pixel of a certain colour is found. I've done some research, but I haven't found anything particularly useful. DevIL looks like a good option, but I'm not sure where to start. Here's a bit of...
Hi all, i am trying to compile example source code which is using the OpenGL, SDL and IL aka DevIL aka OpenIL libraries. OpenGL and SDL are available as native frameworks, but DevIL isn't. So here is what i did: I installed DevIL via homebrew. First i changed the Formula, because i need ILUT: brew edit devil then edited these lines ...