Is it possible to apply a filter to the geometry data that is to be rendered using Compute Shader and then use the result as an input buffer in the Vertex Shader? That would save me the trouble (&time) of reading back the data.
Any help is much appreciated.
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Bit of background for those who don't know DirectX. A vertex is not just an XYZ position, it can have other data in it as well. DirectX uses a system known as Flexible Vertex Format, FVF, to let you define what format you want your vertexs to be in. You define these by passing a number to DirectX that use bitwise or to build it up, eg (D...
Hello all! I want to experiment with some D3D programming, but I hate writing code to create and manage Win32 windows. I really don't like the native Win32 API. Is there any libraries or helper classes out there that make it easier to create and manage Win32 window objects?
Thanks
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