Hi.
I want to make a game, where the user can touch a picture of a TV and then choose a picture from their photo library.
I had success working with UITextFields, adding them to my EAGLView as subviews But I haven't been able to do the same thing with an UIImagePickerController , which seems the only way to do what I want to do.
Any h...
I need to load an action sheet on a GLSprite derived game. I tried adding a UIViewController but when I display the actionsheet none of my touches are registering, and I can't figure out how to close the action sheet and switch the view back to my game?
Should I only create a UIViewController when its needed, or all of the time? Rath...
While I know how to use gesture recognizer in a view-based application,but when I apply the same ideas in a OpenGLSE-based application:
for example,
I add a TapGestureRecognizer,and when I tap on the EAGLView,it crashes.
So can anyone show me a standard usage of UITapGestureRecognizer in an OpenGLES-based application?
best wishes.
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in my OpenGL type of iphone app, I have this method below in the GLView implementation.
i noticed everytime i started up the app during development that the last frame that was present when i shut the app down the last time, would draw first before the app started its animation...
but when i commented out this method, the app would...