eaglview

Using UIImagePickerController in the game

Hi. I want to make a game, where the user can touch a picture of a TV and then choose a picture from their photo library. I had success working with UITextFields, adding them to my EAGLView as subviews But I haven't been able to do the same thing with an UIImagePickerController , which seems the only way to do what I want to do. Any h...

Need Help Adding UIViewController Programatically

I need to load an action sheet on a GLSprite derived game. I tried adding a UIViewController but when I display the actionsheet none of my touches are registering, and I can't figure out how to close the action sheet and switch the view back to my game? Should I only create a UIViewController when its needed, or all of the time? Rath...

How to use gesture recognizer in an OpenGLES application of iPhone?

While I know how to use gesture recognizer in a view-based application,but when I apply the same ideas in a OpenGLSE-based application: for example, I add a TapGestureRecognizer,and when I tap on the EAGLView,it crashes. So can anyone show me a standard usage of UITapGestureRecognizer in an OpenGLES-based application? best wishes. ...

destroyFramebuffer method in an openGL app.

in my OpenGL type of iphone app, I have this method below in the GLView implementation. i noticed everytime i started up the app during development that the last frame that was present when i shut the app down the last time, would draw first before the app started its animation... but when i commented out this method, the app would...