I want to do this:
extract_prototypes file1.c file2.cpp file3.c
and have whatever script/program print a nice list of function prototypes for all functions defined in the given C / C++ files. It must handle multi-line declarations nicely.
Is there a program that can do this job? The simpler the better.
EDIT: after trying to compile ...
I've been recently experimenting with prototyping in javascript and I can't figure out why the following code doesn't work. What I would like to do is create a new instance of cheese with parameter n.
function food(n) {
this.n=n;
}
function cheese(n) {
alert(this.n);
}
cheese.prototype=new food;
new cheese('paramesian');
...
What really are the valid signatures for main function in C? I know:
int main(int argc, char *argv[])
Are there other valid ones?
...
I am getting a "TestFunc is not defined" error when this bit of code...
/* my_object.js */
"use strict";
function MyObject (param) {
this.param = param;
}
MyObject.prototype.TestFunc = function () {
console.log ('in TestFunc');
}
MyObject.prototype.RealFunc = function () {
// I have tried 3 different ways to call TestFunc:...
When my program consists of two files:
main.c
#include <stdio.h>
int main(void) {
printf("%lf\n",f());
return 0;
}
func.c
double f(int a) {
return 1;
}
compiler do not show any errors.
When my program consists of only one file:
main.c
#include <stdio.h>
int main(void) {
printf("%lf\n",f());
retur...
Its a complicated senario for me.
I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManag...
I make regular use of forward class declarations and pointers to such classes.
I now have a need to pass a function pointer through a number of layers. I would prefer to include the header that declares my function pointer's prototype only into the module that dereferences a function pointer rather than into each layer that simply passe...
I am kind of new to C (I have prior Java, C#, and some C++ experience). In C, is it necessary to declare a function prototype or can the code compile without it? Is it good programming practice to do so? Or does it just depend on the compiler? (I am running Ubuntu 9.10 and using the GNU C Compiler, or gcc, under the Code::Blocks IDE)
...
I've got a JS object I've made, with a few prototypal functions, and calling them from within the constructor is fine, using this.[function]
But in a later event handler function, this refers to the element, and not the object, and I'm not sure how to resolve this:
It goes through the AddListener fine, the mouse down event triggers, ca...
Hello,
I read here (Douglas Crockford) using prototype operator to add methods to Javascript classes saves also memory.
Then I read in this John Resig's article "Instantiating a function with a bunch of prototype properties is very, very, fast", but is he talking about using prototype in the standard way, or is he talking about his spe...
hello, can anyone give me an example of function overloading in c++ with 4 function prototypes ? i still don't get them quite good ..
sorry newbie question, thanks for looking in.
Adam Ramadhan
...
I'm following a guide to learn curses, and all of the C code within prototypes functions before main(), then defines them afterward. In my C++ learnings, I had heard about function prototyping but never done it, and as far as I know it doesn't make too much of a difference on how the code is compiled. Is it a programmer's personal choice...