For stand alone games, the basic game loop is (source: wikipedia)
while( user doesn't exit )
check for user input
run AI
move enemies
resolve collisions
draw graphics
play sounds
end while
But what if I develop client-server-like games, like Quake, Ragnarock, Trackmania, etc,
What the Loop/Algorithm for client and the ser...
I have read about using CompositionTarget.Rendering Timer for the primary gaming loop in silverlight. To be used for hit testing and general game logic as would be done in any language.
This said I was wondering is it best to move objects around inside this x pixels at a time (as a game in any other language) or can I utilise silverligh...
I've been having some trouble with choppy movement of objects in a game.
If the frame rate isn't capped, the game runs smooth.
If I cap the frame rate at say, 60 fps, the movement is choppy.
An object's movement looks like this...
m_distance += m_speed * GetFrameTime()
Where speed is in pixels per second, and GetFrameTime() returns...