mmorpg

MMORPG / VR Architecture

Could anyone provide a link to the article / blog discussing architecture of the MMORPG or Virtual Reality Server or other system with rich 3D client. ...

Online game: Macromedia Flash or Microsoft Silverlight and why?

Which technology stack is best for the creation of a two dimensional MMORPG and why? This question is loaded, so which are the major factors would you consider for development in such a domain? ...

MMORPG Client/Server Coding

How are the UDP and TCP protocols used in MMORPG client/server communication? For example: Does the client broadcast (player position, etc) via UDP to the server? or vice versa? Or is it more like using TCP where the Client requests that the server move the player. The server receives the request, moves the player and sends back to t...

What is the best java RPG (Role Playing Game) engine for an experienced programmer?

I am looking into building a smallish Java rpg. I haven't found any good examples of a RPG engine that would be the most powerful yet most stable for an experienced Java programmer. Any and all types. I just want to learn as much as possible about what is out there. 2d, 3d, or Isometric Thanks in advance everyone. ...

Multi-client, async sockets in c#, best practices?

I am trying to gain a better understanding of tcp/ip sockets in c#, as i want to challenge myself to see if i can create a working MMO infrastructure (game world, map, players, etc) purely for educational purposes as i have no intention of being another one of those "OMGZ iz gonna make my r0x0r MMORPG that will be better than WoW!!!", yo...

MMORPG protocol encryption

Anyone know what the trend is with MMORPG developers encryption their client/server protocols these days? The pro's and con's are as follows. Encrypting protocol: protects trade secrets regarding client/server protocol to a degree? Botting isn't stopped, it is only changed because people will create bots which read screen states and ...

Can it be morally defensible to release a program which games an MMORPG?

I have written presumably some of the first code to modify the memory of a popular new MMORPG in such a way as to create a macro framework, allowing for advanced automated reactions, skill/level gain, large scale data retrieval, and botting. It's my supreme pleasure to automate tasks in this way, I can't help but think of any manual app...

Algorithm for Client-Server Games

For stand alone games, the basic game loop is (source: wikipedia) while( user doesn't exit ) check for user input run AI move enemies resolve collisions draw graphics play sounds end while But what if I develop client-server-like games, like Quake, Ragnarock, Trackmania, etc, What the Loop/Algorithm for client and the ser...

Comment my MMO client<>server movement handling.

I'm working on a basic 2D flash MMO. The first alpha will contain the basics: players can move around. This is, I think, also the most important part to be highly optimized. As movement happens all the time and costs a lot of bandwidth. This is how my current system works: All movement is calculated by the client When a client changes...

Self-regulation of a mini economy

Hello! At first: I'm not sure if it's an adequate question for Stack Overflow. It's not just about programming, it's about game design. But I'll try it ... I would like to deal with "Possibilities for self-regulation in a mini economy with the example manager game" in a skilled work. Initial situation: I've selected "hattrick.org" as...

What's an extensible way of implementing server-side command processing in an MMORPG?

Hey everyone, Update: I'm sorry if maybe my question isn't clear enough. I've read about the command pattern, but unfortunately have not used it myself. I'm trying to figure out how I could use it (or some other pattern) to make game events abstract enough that the server can process them using a single Process() method. My main hang up...

Manager game: How to calculate market values?

Hello! Usually players in a soccer manager game have market values. The managers sell their players in accordance with these market values. They think: "Oh, the player is worth 3,000,00 so I'll try to sell him for 3,500,000". All players have three basic qualities: strength value (1-99) maximal strength they can ever attain (1-99) mo...

C++ AI Design Question

Hi, I am currently writing a bot for a MMORPG. Though, currently I am stuck at trying to figure out how to nicely implement this. The design problem is related to casting the character spells in the correct order. Here is a simple example to what I need to archieve. It's not related to casting them, but doing it in the correct order. I ...

TCL vs Lua - scripting a mmo server

I have a c++ server side project that I need to embed some sort of scripting into. It is part of an online MMO type of server. I have significant experience using TCL, and it seems like the natural fit. I've done a minimal amount of Lua in my game dev days, and I wonder if this might be a better language for embedded scripting. It is als...

What's your perspective on Monopoly City Streets as a programmer/dba?

Monopoly City Streets is the latest MMORPG by Hasbro. If someone asks you to build a similar game, how would you go about it? What technology/language Hardware specs and scaling Database and its architecture Security or cheat prevention Other things... ...

What is a good game engine with solid network support?

I do not want to beat around the bush so getting right into it no I'm really not one of those people asking how to make an mmorpg, haha (was about 6 years ago until someone told me to learn programming... which is now my passion). So I've been following the indie game scene for years and the thing is I've never really looked into maki...

Multiplayer UDP networking strategy, advice needed.

I'm attempting to create a C++ plugin for a realtime 3D game. Although I believe to have a firm grasp on the theory of UDP, how it works, what its strengths and weaknesses are, my primary matter of concern is performance, scalability and likely statistics. I am aware that I probably know only about a drop in the oceans worth when it come...

Flash MMO for facebook Architecture

Can someone please help in the architecture of the social multiplayer browser game with flash. I would thankful if there is detailed process for developing these games and guidance. thanks in advance ...

PHP + MySQL iPhone MMORPG

Is it possible to make a mmorpg for the iPhone using PHP and MySQL(1,000+ players)? I was thinking of using MySQL to store all of the player information (name,username,pass,location,position). Then I would make that data accessible through php(pass a location to the php page and it returns all the player info for that area). Would PHP an...

Virtual world help

Hi. I want to start writing a multiplayer 3D game. It will be a virtual world, that user are represented as players. Every player, is a 3D model. I'm going to write this in Java and JOGL, so it will be cross platform and accessible through the web (applet). The server, will be wrriten in C++. When a user clicks with his mouse on some p...