Hi.
I want to start writing a multiplayer 3D game. It will be a virtual world, that user are represented as players. Every player, is a 3D model. I'm going to write this in Java and JOGL, so it will be cross platform and accessible through the web (applet). The server, will be wrriten in C++.
When a user clicks with his mouse on some point in the virtual world, it will go to this point, in animation. My question is, should the client calculate to where to go, and send to the server his new position everytime, so the server will update the clients? Or, should the client just send the server to where he wants to go, and then the server will send to this clients and all clients his new position? Consider that I want minimal bandwidth and prevent script kiddies.
Thank you.