The following code will always throw
UnuthorizedAccessException (MemoryStream's internal buffer cannot be accessed.)
byte[] buf1 = { 2, 3, 5, 7, 11 };
var ms = new MemoryStream(buf1);
byte[] buf2 = ms.GetBuffer(); // exception will be thrown here
This is in a plain old console app and I'm running as an admin. I can't imagine a ...
I am trying to POST a potentially large chunk of xml from a C# client to a GAEJ app, and then parse it into a DOM document.
I've managed to get the documentbuilder to parse the xml by parsing the request data into a string and then trimming it, as such:
String xml;
BufferedReader rdr = req.getReader();
String ...
From http://stackoverflow.com/questions/559483/cstring-to-char, ReleaseBuffer() must be used after GetBuffer(). But why? What will happen if I don't use ReleaseBuffer after GetBuffer()? Can somebody show me an example? Thanks.
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