I get the error in the title in the following code:
std::vector<short> GetIndicesFromID3DXMesh(ID3DXMesh* model)
{
//LPVOID * ppData;
DWORD stride = sizeof(short);
BYTE* ibptr = NULL;
short* indices = new short[model->GetNumFaces() * 3];
std::vector<short> copy;
model->LockIndexBuffer(0, (LPVOID*)&indices);
...
Do any of the popular C++ libraries have a class (or classes) that allow the developer to use arrays with arbitrary indices without sacrificing speed ?
To give this question more concrete form, I would like the possibility to write code similar to the below:
//An array with indices in [-5,6)
ArbitraryIndicesArray<int> a = ArbitraryIndi...
So here I am looking at this huge oracle 10g table. I looked at its indexes and see that ALL of the columns are under one unique index. Does this provide actually provide any performance benefits?
...
Assume you have an array of values that will need to be summed together
d = [1,1,1,1,1]
and a second array specifying which elements need to be summed together
i = [0,0,1,2,2]
The result will be stored in a new array of size max(i)+1. So for example i=[0,0,0,0,0] would be equivalent to summing all the elements of d and storing the ...
In Blender 2.5, I UV mapped the default cube and exported it as a collada file and saved it here:
http://codepaste.net/4ffqhw
I am trying to export the vertictes and indices information for the cube but I cannot figure out which of the data structures contains the indices values. The ultimate goal it to get this data to provide it to t...