indices

Assertion Error: _BLOCK_TYPE_IS_VALID(pHead->nBlockUse)

I get the error in the title in the following code: std::vector<short> GetIndicesFromID3DXMesh(ID3DXMesh* model) { //LPVOID * ppData; DWORD stride = sizeof(short); BYTE* ibptr = NULL; short* indices = new short[model->GetNumFaces() * 3]; std::vector<short> copy; model->LockIndexBuffer(0, (LPVOID*)&indices); ...

C++ class for arrays with arbitrary indices

Do any of the popular C++ libraries have a class (or classes) that allow the developer to use arrays with arbitrary indices without sacrificing speed ? To give this question more concrete form, I would like the possibility to write code similar to the below: //An array with indices in [-5,6) ArbitraryIndicesArray<int> a = ArbitraryIndi...

Unique index on every column

So here I am looking at this huge oracle 10g table. I looked at its indexes and see that ALL of the columns are under one unique index. Does this provide actually provide any performance benefits? ...

Cumulative summation of a numpy array by index

Assume you have an array of values that will need to be summed together d = [1,1,1,1,1] and a second array specifying which elements need to be summed together i = [0,0,1,2,2] The result will be stored in a new array of size max(i)+1. So for example i=[0,0,0,0,0] would be equivalent to summing all the elements of d and storing the ...

How to export indices data from collada to as3 drawtriangles method

In Blender 2.5, I UV mapped the default cube and exported it as a collada file and saved it here: http://codepaste.net/4ffqhw I am trying to export the vertictes and indices information for the cube but I cannot figure out which of the data structures contains the indices values. The ultimate goal it to get this data to provide it to t...