I'm looking for a good way to represent organic growth - especially trees and flowers - using code.
I've found Lindenmayer Systems as a reasonable way to portray this, but need a good place to start programming this.
Any good suggestions?
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Hey Stack Overflow folks,
I am about to start a project for university to build a procedural city for a pre existing project.
I was wondering if any of you have had any experience coding L-Systems before and know a good place for me to start out. I have done a bit of work before using procedural methods and Perlin Noise and fBm so i get ...
Hey guys, i have gotten my basic L-System working and i decided to try and optimize the rendering of the application. Previous i was looping through the whole string of the L-System with a switch case and drawing...better yet i will show you what i was doing.
for(unsigned int stringLoop = 0; stringLoop < _buildString.length(); stringLoo...
I am working on a project to display and animate a tree growing. I am using C++ and OpenGL on this project. The tree grows to a certain number of branches, stops, and then the tree's leaves fall to the ground. I have decided to use Lidenmayer systems to graphically depict this because it seemed an easier alternative to creating a structu...