I would like to setup an open source solution for calendaring in a medium sized enterprise. We would be using this from thunderbird (lightning add-on), Microsoft outlook. I want to see others' free/busy schedule, invite them to meetings etc.
It would be really nice if I could have a calendar for resources like conference room, projector...
I need to create good looking lightning using OpenGL ES 1.1 (iPhone) and was planning on using shaders. However, when I asked about it in a previous question (http://stackoverflow.com/questions/543948/opengl-es-1-x-shaders) I was informed there that this was probably not an option on the iPhone.
So now I am back at square one, wonderin...
So I need some algorithm for programing lightning path generation. Which one is fastest and at the same time realistic?
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I am creating a simple application to get familiar with SlimDX library. I found some code written in MDX and I'm trying to convert it to run on SlimDX. I am having some problems with the light because everything is being shown as black. The code is:
public partial class DirectTest : Form
{
private Device device= null;
private fl...
Is there a way to create a lightning effect on the iPhone using opengl?(like this app)
Right now I have modified the glpaint sample to draw random points around a line (between two points that the user touches) and then connecting them, but the result is a zigzag line that constantly jumps around and lags horribly on the actual device....
When some one sends invitation I can see the invitation but the accept/decline button doesn't appear.
I am using Thunderbird-3.1.2 with Lightning-1.0b2 on ubuntu 9.10. Would be really thankful if someone could give the soln.
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Every implementation I've come across of perlin noise generation has been for the generation of 2D terrain, etc. I cannot find a decent example of point to point lightning generation anywhere.
Are there many other forms of generating 'lightning'? I was told this is what I want. What algorithms exist for forked lightning, or 2D trees ...