lightning

shared calendars

I would like to setup an open source solution for calendaring in a medium sized enterprise. We would be using this from thunderbird (lightning add-on), Microsoft outlook. I want to see others' free/busy schedule, invite them to meetings etc. It would be really nice if I could have a calendar for resources like conference room, projector...

Create lightning in OpenGL ES 1.1

I need to create good looking lightning using OpenGL ES 1.1 (iPhone) and was planning on using shaders. However, when I asked about it in a previous question (http://stackoverflow.com/questions/543948/opengl-es-1-x-shaders) I was informed there that this was probably not an option on the iPhone. So now I am back at square one, wonderin...

Best lightning generation\simulation algorithm?

So I need some algorithm for programing lightning path generation. Which one is fastest and at the same time realistic? ...

SlimDX: Lightning problem with Direct3D9

I am creating a simple application to get familiar with SlimDX library. I found some code written in MDX and I'm trying to convert it to run on SlimDX. I am having some problems with the light because everything is being shown as black. The code is: public partial class DirectTest : Form { private Device device= null; private fl...

Lightning effect in opengl es

Is there a way to create a lightning effect on the iPhone using opengl?(like this app) Right now I have modified the glpaint sample to draw random points around a line (between two points that the user touches) and then connecting them, but the result is a zigzag line that constantly jumps around and lags horribly on the actual device....

Issue with Lighting 1.0b2 with thunderbird 3.1.2

When some one sends invitation I can see the invitation but the accept/decline button doesn't appear. I am using Thunderbird-3.1.2 with Lightning-1.0b2 on ubuntu 9.10. Would be really thankful if someone could give the soln. ...

How does one make a point to point "bolt" of lightning using perlin noise or other algorithm?

Every implementation I've come across of perlin noise generation has been for the generation of 2D terrain, etc. I cannot find a decent example of point to point lightning generation anywhere. Are there many other forms of generating 'lightning'? I was told this is what I want. What algorithms exist for forked lightning, or 2D trees ...