I'm using this marching cube algorithm to draw 3D isosurfaces (ported into C#, outputting MeshGeomtry3Ds, but otherwise the same). The resulting surfaces look great, but are taking a long time to calculate.
Are there any ways to speed up marching cubes? The most obvious one is to simply reduce the spatial sampling rate, but this reduces...
I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement, by simply choosing between two vertex scalars from two different implicit surfaces, but it is not.
For my initial testing, I tried with t...
Hi,
I'm now using the marching cubes algorithm for a project (real-time rendering of human teeth from CT images). Here is the rendering result:
http://www.freeimagehosting.net/uploads/4c2e2c94be.jpg
You can see that the mesh generated by MC is not so smooth. Are you guys aware of any real-time smoothing algorithm which can be applied ...