Hi
I'm very concerned about multitasking, being the lazy developer who is not very happy to update apps.
Let's say I have a NSTimer, which, after a play button is pressed, every second calls a method, which changes the label of minutes and seconds of an audio file (which obviously is playing after the play button is pressed). Until th...
Hi I have seen a few examples of adding breakpoints in gdb using the command fb. I have tried using the following but it doesn't work...
fb -[NSTimer release]
I tried it but it says.
Function "-[NSTimer release]" not defined.
As you can probably tell I want the debugger to stop when release is called on any NSTimer object.
How c...
Hi All,
In my app I want to display stop watch kind of thing i.e when the user starts the app a atop watch should start and stops when the user presses the stop button. I am not sure as to how to use the NSTimer in this case.
...
Hi all, Ive been trying to get my game to work correctly with an NSTimer. Ive seen many people have had a similar problem to me and I just need a bit of clarification on something.
Basically I have an NSTimer running on the main thread which is updating images which represent the time, but I also have a mapView. When the user pans the ...
Hi all, I am aware of the many questions regarding this topic, as I myself have asked one previously however, my issue now seems to be more related to the threading part. I have the following 2 methods.
-(void) restartTimer {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init];
self.timer = [NSTimer scheduledTimerWithTimeInterval...
I've got an iPhone app with an NSTimer called pressTimer that goes off every time someone touches this button. The problem is they touch the button a lot, and I want the timer to stop when they lift up their finger. So I declared pressTimer in my .h and synthesized it in .m then assigned and started it on the TouchDown action I created. ...
Here is the code:
- (IBAction) startRecognition:(id)sender {
backgroundSoundLevel = [backgroundSoundChange stringValue];
timer = [NSTimer scheduledTimerWithTimeInterval:0.25 target:self selector:@selector(timerFired:) userInfo:nil repeats:YES];
}
- (void)timerFired:(NSTimer*)theTimer
{
NSString *charlieSoundVolume = [cha...
Here is my code so far:
- (IBAction) startApproximiteLevel:(id)sender {
[getBackgroundLevel startAnimation:self];
float sample1;
float sample2;
float sample3;
float sample4;
float sample5;
float finalSample;
float charlieSoundVolume = [charlieSoundLevel floatValue];
sample1 = charlieSoundVolume;
sleep(1)
sample2 = charlieSoundVolume;
...
Could someone tell me what exactly NSCFTimer is? I get it when I ask NSTimer for a timer.
My problem is that I'm trying to check if an object (supposedly an NSTimer, note the word "supposedly" which is why I'm checking) is an object of class NSTimer, it doesn't seem to work. Does this "NSCFTimer" in any way... hinder the process?
...
I want my text box to blink (like the old LCD clocks) and right now I'm calling a myriad of NSTimers and selectors that wait, change the alpha, wait, then change it back. Even with this it looks really bad, and I'm thinking I have to put an NSTimer to gradually change the alpha, but from what I hear they are not meant for things of that ...
I'm trying to make a slot machine animation where the reels spin. to do this, I'm using drawRect to draw images in a custom class that inherits from UIView. I'm using an nstimer to update the position of the images and calling [self setNeedsDisplay] to update the drawing. In the simulator, it looks very good, however, on the device, it i...
If I wanted to create a simple class that has three instance variables and methods like
NSInteger seconds;
NSInteger minutes;
NSTimer *timer;
- (void)setMinutes:(NSInteger)m;
- (void)setSeconds:(NSInteger)s;
- (NSInteger)minutes;
- (NSInteger)seconds;
What I want is to initialize a NSTimer object and have it countdown wi...
Hi...im new to iPhone programming..in my app the timer is not working fine.
can anybody help me out please...
The following is the code for animating few images wn we touch or swipe..they fall down
i want to restrict the touches for few seconds with use of timer...
is there another way to do this..?(before using timer its crashing on d...
Im using a basic timer that calls a method which is defined as below:
- (void) refresh:(id)obj
{
if (obj == YES) doSomething;
}
I want to call this method from certain areas of my code and also from a timer
[NSTimer scheduledTimerWithTimeInterval:refreshInterval
target:self
...
I've made a clock, and I'm trying to update it so it displays, well, the time. When I initiate the NSDate it is an instance of the exact current time, for the time it was initiated. So what I have going on here is pinging the updateTime function with an NSTimer to update the clock every 3 seconds.
It seems that there should be a way to ...
Okay so I know I asked a similar question a while ago, but this is different. I now have two timers that go off on the TouchDown event of their respective buttons. On the TouchUpInside event I have respective code that tells each timer to [pressTimer invalidate] and pressTimer = nil. The problem that happens now since I added the second ...
I have a custom iPhone application which doesn't rely on UIKit in any way (it is not linked to UIKit). This means that I'm not using UIApplication and therefore not calling UIApplicationMain.
The problem is that when I create a timer it never fires. The timer is created like that:
[NSTimer timerWithTimeInterval:10 target:self selector:...
I have read some docs on NSTimer and havent quite seen what I am looking for.
I would like to know how to write an NSTimer which will repeat every 1 sec or another time value(maybe have this value as parameter) and the overall repeat should repeat for one minute.
Also how is this overall time (1 minute) shown on screen , maybe in a UI...
I would like to have an NSTimer which executes every 1 second and have another NSTimer which executes within that timer slightly less than 1 second.
Actually I am not sure what is the best way to do this, but I would like a random image to appear every second and then disappear after after that second.
So I need some kind of stall or...
Hi
I have a problem with a NSTimer
I recived a "SIGABRT" error and "[NSCFTimer intValue]: unrecognized selector sent to instance "
These is my code:
-(void)detectionMove:(NSNumber*)arrayIndex{
static BOOL notFind = FALSE;
static int countVariable = 0;
static int countRilevamenti = 0;
notFind = FALSE;
for(int i =...