Hi
I have a problem in my code.
I want to launch the thread but when it is launched they can't start a NSTimer istruction.
Can you help me?
-(void)detectionMove:(NSTimer*)timer{
int indexArray = [[[timer userInfo] objectForKey:@"arrayIndex"] intValue];
// do something
}
-(void)callDectectionMove:(NSNumber*)arrayIndex{
...
How can i start an NSTimer when a user clicks a button?
EDIT:i had the code working and everything, but i put the code to hide the button above the NSTimer code, and when i placed it below the NSTimer code it worked!
...
I have a NSTimer running in a subview of a view. I want to remove the view and of course stop the timer. I seem to be able to remove the view (it physically disappears) but the timer keeps running, I can see the trace statements still.
This is the code to remove the view...
for (UIView *subview in [self.myViews subviews]) {
NSLog(@...
I am have created a timer where I convert the remaining time to a string with a format of:"mm:ss" and when the string value of the time is 00:00 I would like to invalidate the timer. For some reason it doesn't work, even when I log the remaining time I see the the value has the correct format so I don't know why my "if" branch in "countT...
hey guys
i am attempting to make an app that records an accurate location every 10 minutes.
the problem with this is that when running is best mode, the battery drains really quickly.
i would like a timer to turn of the location service, have didUpdateToLocation get a good location, turn of location service and then wait for the timer...
How can I make a timer that counts down from 3 and then runs a method? How would I do that?
...
Im using alot of timers in my application. For recording time, moving object, fading etc. I use the same timer for several puposes in the same view at different times. How should I declare and invalidate or release my timers properly?
Atm Im declaring the timers like this:
fadeTimer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:...
Can someone explain to me how exactly the NSTimer behavior is?
Basically I want to know if there is a way to always have the NSTimer event happen. Event if there is currently something executing.
For example, in:
NSTimer* testTimer = [NSTimer scheduledTimerWithTimeInterval:.01 target:self selector:@selector(testMethod) userInfo:nil re...
Peace , my eXercice is to make the application connect , send and receive data to remote webserver and this is every 10 Secondes so idea goes to work with NSTimer and adding it into a runLoop , but the connection is established only once and then then ( in the next 10 seconds ) the app Crashes . Here is my Code , THANK YOU for HELPING .
...
Does any one know when is the best time to stop an NSTimer that is held reference inside of a UIViewController to avoid retain cycle between the timer and the controller?
Here is the question in more details: I have an NSTimer inside of a UIViewController.
During ViewDidLoad of the view controller, I start the timer:
statusTimer = [NS...
If I have an NSTimer that starts in viewdidload, where is the proper place to invalidate it when leaving that view? Is it also necessary to release it as well?
...
I have a tabbar-based app with three tabs, one of them is a running clock. To animate the clock UI, I use an NSTimer that fires once a second. If the user will be switching in and out of the various tabs, how should I manage this timer?
Can I just use scheduledTimerWithTimeInterval to create and schedule the timer when the app is fi...
I am trying to make a stop watch with NSTimer.
I gave the following code:
nst_Timer = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(showTime) userInfo:nil repeats:NO];
and it is not working in milliseconds. It takes more than 1 millisecond.
...
I want to have something happen about 6 times a second, consistently and accurately. I tried setting an NSTimer, but it had very low accuracy and consistency. What would you recommend?
...
Edit2: Why only progress got updated in "doSomething" method but not point0?
Edit: with the code I have. I know I must overlook something, but I just could not find it.
I am writing an iphone app which uses NSTimer to do some tasks. In the program, I could not get the updated value of the variable updated inside NSTimer loop. Here is m...
I have a simple countdown timer that updates a label every second. How do I keep state or the illusion of it when hitting the home button or when the app gets put in the background?
...
Hi frends my problem is as under:
timer1 = [NSTimer scheduledTimerWithTimeInterval:1.0/5 target:self
selector:@selector(Loop1) userInfo:nil repeats:YES];
timer2 = [NSTimer scheduledTimerWithTimeInterval:1.0/5 target:self
selector:@selector(Loop2) userInfo:nil repeats:YES];
timer3 = [NSTimer scheduledTimerWithTimeInt...
HI Frends there is a problem regarding alert and timer. The problem is:
timer1 = [NSTimer scheduledTimerWithTimeInterval:1.0/30 target:self
selector:@selector(Loop1) userInfo:nil repeats:YES];
timer2 = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self
selector:@selector(timrClock) userInfo:nil repeats:YES];
-(void) tim...
Hi, I'm using an NSTimer to animate an array of objects across the screen. Currently they move from left to right. However, I would like them to move in a circular fashion instead. How can I do this?
scrollItems = [NSTimer scheduledTimerWithTimeInterval:1.0/30.0
target:self
...
I'm writing an application that has a timer functionality built in. Unfortunately, I'm having problems with the NSTimer and I'm not sure what I'm doing wrong. Here is where I'm declaring the timer...
if(!myTimer)
{
NSLog(@"Setting up the timer!");
myTimer=[NSTimer timerWithTimeInterval:1
ta...