OGRE 1.6.1 License
Does anybody know whether I can use the resources supplied by OGRE 1.6.1 in a paper I publish in academia? Could you please refer me to some official links to feel relaxed? :-) Thanks, Rafid ...
Does anybody know whether I can use the resources supplied by OGRE 1.6.1 in a paper I publish in academia? Could you please refer me to some official links to feel relaxed? :-) Thanks, Rafid ...
Can anybody provide me with a quick code to implement depth of field effect in OGRE? ...
Hi, I dabbled in some game programming a few years back. I got up to using Windows Xp, C++, Ogre3d, Visual Studio, and Blender. I started to make an RTS but then real life happened. Anyway, I'm looking to get back into it and I am wondering if there are any worthy alternatives to C++, now that Ruby,Python, and C# have become popular. I...
I'm compiling program (Ogitor) from source with mingw. The program compilation configure by CMake (use boost, ogre). Last part of mingw32-make's log: ....... Info: resolving Ogre::Math::NEG_INFINITY by linking to imp_ZN4Ogre4Math 12NEG_INFINITYE (auto-import) Creating library file: ..\lib\libOgitor_d.dll.a c:/qt/mingw...
Hi, i have a Model in Sketchup end exportetd it with these tools: http://www.di.unito.it/~nunnarif/sketchup_ogre_export/ Then i got a .mesh and a .material When i want to add a new Entity in my project with the new .mesh, the project build but when i want to start it, the loading screen came and then it determinate without any error what...
I'm trying to build an iPhone app using the OGRE framework, and I'm getting a linker error when building for the simulator that I'm not sure how to fix. I created the Xcode project using the OGRE iPhone template. I'm using the static libraries for OGRE from the main website, Ogre_iOS_4.0_Dependencies_20100623, and trying to build for t...
Hi all, I'm trying to set up 3D sounds with FMOD in a game which uses Ogre. The sound listener is attached to the camera which runs on a spline. I have footstep sounds attached to the player, and the volume should be determined by how far the player is from the camera. The foot step sounds are acting as though the sound listener is no...
I tried do do this: Ogre::Vector3 src = bone1->_getDerivedOrientation() * Ogre::Vector3::UNIT_X; Ogre::Quaternion quatt = src.getRotationTo(bone2->_getDerivedOrientation() * Ogre::Vector3::UNIT_X); bone1->rotate(quatt); src = bone1->_getDerivedOrientation() * Ogre::Vector3::UNIT_Y; quatt = src.getRotationTo(bone2->_getDerivedO...
I am terrible at reading c++ errors, but obviously Unresolved External Symbol means the function I am using isn't defined. The error I am getting is... 1>WorldState.obj : error LNK2001: unresolved external symbol "public: class Brutal::GameObject * __thiscall Brutal::GameObjectManager::createObject<class Player>(class Ogre::Vector3,clas...
Using Ubuntu 10.10 I have compiled and installed the latest Ogre and CEGUI libraries. I can #include for example but when I try to add the CEGUI headers I have issues. #include <CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h> This in turn includes OgreBlendMode.h and OgreTextureUnitState.h but doesn't have the OGRE/ in front of it. ...
OGRE3D for example uses strings to identify objects, so each time the code does something on an object using its name (a string), it has to do string operations, and since a 3D engine is very sensitive on speed, how can it be a good way on doing it ? When a computer has to do operations on a string, it does it sequentially, bytes after ...