An answer to my question suggests that DOT3 lighting can help with OpenGL ES rendering, but I'm having trouble finding a decent definition of what DOT3 lighting is.
Edit 1
iPhone related information is greatly appreciated.
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Hello,
I am new to OpenGL ES and are developing in Objective-C for iPhone.
What I am trying to understand is how light is positioned in my frustum. This is how I do it:
I create a square and put it as "floor" in my frustum. I am putting the light, right above, in the middle of the floor and point the direction of the light right dow...
To make a scene street illuminated, i tried,
point source light, used glMaterial and used ambient light......
I get a scene fully illuminated, not exactly the way like street light, can anyone share resources or explain how exactly i can achieve this??
I went through many light resources in net, could not properly understand....
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