Is it possible to obtain the function behind a C# operator?
For example in F# you can do
let add = (+);;
val add : (int -> int -> int)
Is it possible in c# to do something like this:
Func<int, int, int> add = (+);
or
Func<int, int, int> add = Int32.(+)
?
...
What happens if "== operator is not defined"?
Example:
class a
{
int variable = 0;
}
class b
{
void proc()
{
a ref1 = new a();
a ref2 = new a();
bool cmp1 = ref1 == ref2;//?
bool cmp2 = ref1 == ref1;//?
}
}
Does it differ when working with structs?
How about marshaled (System.Runtime...
If you overload - like operator-(), it is to be used to the left of the object, however overloading () like operator()() it is used to the right of the object. How do we know which operator is to be used on the left and which ones to be used on the right?
...
I'm trying to overload the dereference operator, but compiling the following code results in the error 'initializing' : cannot convert from 'X' to 'int':
struct X {
void f() {}
int operator*() const { return 5; }
};
int main()
{
X* x = new X;
int t = *x;
delete x;
return -898;
}
What am I doing wrong?
...
For example can i have something like this:
public static void SAMENAME (sameparameter n)
{
some code ;
}
public static String SAMENAME (sameparameter n)
{
similar code;
return someString ;
}
...
hello there, i have been given class with int variables x and y in private, and an operator overload function,
class Bag{
private:
int x;
int y;
public:
Bag();
~Bag();
//.......
//.....etc
};
Bag operator+ (Bag new) const{
Bag result(*this); //what does this mean?
result.x += new.x;
resul...
I'd like to overload operator[][] to give internal access to a 2D array of char in C++.
Right now I'm only overloading operator[], which goes something like
class Object
{
char ** charMap ;
char* operator[]( int row )
{
return charMap[row] ;
}
} ;
It works ok.. Is it possible to override operator[][] though?
...
MyClass c = 10;
Is there any way to make this code work? I know that through the implicit operator overloading you can get the opposite to work:
int i = instanceOfMyClass;
Thanks
...
I have a code base, in which for Matrix class, these two definitions are there for () operator:
template <class T> T& Matrix<T>::operator() (unsigned row, unsigned col)
{
......
}
template <class T> T Matrix<T>::operator() (unsigned row, unsigned col) const
{
......
}
One thing I understand is that the second one does not re...
I'm trying to write an overloaded stream insertion operator for a class who's only member is a vector. It's a vector of Points, which is a struct containing two doubles.
I figure what I want is to insert user input (a bunch of doubles) into a stream that I then send to a modifier method. I'm working off other stream insertion examples su...
Hi
Im looking at some codes (in C++) and it gets quite confusing when there is operator overloading. Is there a simpler way to find out whether "()" or any other symbol is overloaded?
...
I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class...
I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen bef...
Are there exceptions for types which can't have thier assignment operator overloaded?
Specifically, I'm wanting to overload the assignment operator of a struct tm (from time.h) so I can assign a sql::ResultSet to it.
I already have the conversion logic:
sscanf(sqlresult->getString("StoredAt").c_str(), "%d-%d-%d %d:%d:%d",
&TempTimeS...
I have a class that contains decoded video frames. I would like my decoder to use an output_iterator to write those frames to different targets. In order to support writing directly to a file, I want to overload operator << for my decoded frame class (for use with ostream_iterator). The problem is, that operator << is meant to be used fo...
hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles.
the vector is a private member of a class called Polygon, so heres my Point.h
#ifndef POINT_H
#define POINT_H
#include <iostream>
#include <string>
#include <sstream>
s...
G'Day Mates -
What is the right way (excluding the argument of whether it is advisable) to overload the string operators <, >, <= and >= ?
I've tried it five ways to Sunday and I get various errors - my best shot was declaring a partial class and overloading from there, but it won't work for some reason.
namespace System
{
public ...
okay,
I am writing a matrix class and have overloaded the function call operator twice. The core of the matrix is a 2D double array. I am using the MinGW GCC compiler called from a windows console.
the first overload is meant to return a double from the array (for viewing an element).
the second overload is meant to return a reference ...
In C++, I can change the operator on a specific class by doing something like this:
MyClass::operator==/*Or some other operator such as =, >, etc.*/(Const MyClass rhs) {
/* Do Stuff*/;
}
But with there being no classes (built in by default) in C. So, how could I do operator overloading for just general functions?
For example, if...
The following code gives an error when it's supposed to output just std::endl:
#include <iostream>
#include <sstream>
struct MyStream {
std::ostream* out_;
MyStream(std::ostream* out) : out_(out) {}
std::ostream& operator<<(const std::string& s) {
(*out_) << s;
return *out_;
}
};
template<class OutputStream>
struct Foo...
I am coming up against a vexing conundrum in my code base. I can't quite tell why my code generates this error, but (for example) std::string does not.
class String {
public:
String(const char*str);
friend String operator+ ( const String& lval, const char *rval );
friend String operator+ ( const char *lval, const String& rv...