particles

How can I efficiently draw thousands of particles? (C++ / OpenGL)

I'm currently writing an interactive simulator which displays the evolution of a system of particles. I'm developing on Windows 7 32-bit, using Visual Studio. Currently, I have a function to draw all the particles on screen that looks something like this: void Simulator::draw() { glColor4f(255, 255, 255, 0); glBegin(); for ...

SFML.NET particle system

I've written particle systems before and, put simply, it's more effort than it's worth given the size of the projects I want it for. What I'm ideally looking for is a particle system which can be easily dropped into an SFML.NET project without needing a great deal of manual integration. Does anything already exist to fill this need (ide...

Simulating a candle flame in Objective C

As part of a current project I've been asked to display a candle onscreen. Users should be able to tilt the device to tilt the flame, and perform an action (eg. tap) to blow out the flame. I'm at a real loss on how to achieve this. Some ideas I've had: purchase a movie of a candle from a stock video site. This won't let me tilt or blow...

Particle library

Hello, maybe someone knows a good crossplatform particle library? I know Pyro particle library, but it's not crossplaftorm and free. There is also Magic Particles (Probably, the best version I need) but there is only theoretical possibility to make a port on Linux. ...